General Category > Starward Rogue Mods & Modding

Mech begin with modules attached?

<< < (3/3)

carldong:
Can I spawn an entity directly somehow? This way, I can use auto_pick attribute to get it.

ptarth:

--- Quote ---Found it. However, energy isn't immune to melee but is immune to bullets... Also it doesn't seem to be immune to boomerang, but I am not sure for this one.

--- End quote ---

Not sure what you are saying here.


 
--- Quote from: carldong  on January 11, 2017, 01:05:49 am ---Can I spawn an entity directly somehow? This way, I can use auto_pick attribute to get it.

--- End quote ---

I'm not sure what you mean by directly. There has to be something to launch the spawn code from. You can add it in an external script and such, but that requires turning on the dev tools for that run. You could add it to the floor, but you'd then have it present with all mechs. Alternatively you can put it as the perk for level 1 and just give the mech enough experience to start at  level 1. Effectively make a "choose your class" perk for level 1.

carldong:

--- Quote from: ptarth on January 11, 2017, 02:32:21 am ---Quote

    Found it. However, energy isn't immune to melee but is immune to bullets... Also it doesn't seem to be immune to boomerang, but I am not sure for this one.


Not sure what you are saying here.
--- End quote ---

The Energy Shield Module doesn't block contact damage, despite being Ballistic, even when I have full energy. Boomerangs seems to be blocked when I tried again. I must have bumped into some enemies.


--- Quote from: ptarth on January 11, 2017, 02:32:21 am ---Quote from: carldong  on Today at 01:05:49 AM

    Can I spawn an entity directly somehow? This way, I can use auto_pick attribute to get it.


I'm not sure what you mean by directly. There has to be something to launch the spawn code from. You can add it in an external script and such, but that requires turning on the dev tools for that run. You could add it to the floor, but you'd then have it present with all mechs. Alternatively you can put it as the perk for level 1 and just give the mech enough experience to start at  level 1. Effectively make a "choose your class" perk for level 1.

--- End quote ---

Then nevermind, I just modded the mech with those modifiers on.

And two Deep Blue drones overlay each other.... Looks a bit strange. I will need to check code for that too...

ptarth:
Melee damage may either be occurring in a different damage check or it may not be setting on all entities correctly. I'm not sure.

Navigation

[0] Message Index

[*] Previous page

Go to full version