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I have done something wrong - How I learned to love Staring into the Abyss

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ptarth:

--- Quote from: Cinth on February 02, 2016, 08:40:15 pm ---The shred guardians weapon.  I'm turning it into a player weapon.  I just have to modify it to make it reasonable for use.  It's already crazy fun to use otherwise.

--- End quote ---

Yeah. I got that part. But I have ~300 different ones already posted in images in the thread. There are thousands of different combinations if not millions. Actually, truth be told. I like to generate a bunch and then pick out my favorites. Pepisolo is a giant poo though, he only likes the blue and white ones wonderful person.

keith.lamothe:
I'm all for a mech with a chipper-shredder arm.

Cinth:

--- Quote from: ptarth on February 02, 2016, 08:46:37 pm ---
--- Quote from: Cinth on February 02, 2016, 08:40:15 pm ---The shred guardians weapon.  I'm turning it into a player weapon.  I just have to modify it to make it reasonable for use.  It's already crazy fun to use otherwise.

--- End quote ---

Yeah. I got that part. But I have ~300 different ones already posted in images in the thread. There are thousands of different combinations if not millions. Actually, truth be told. I like to generate a bunch and then pick out my favorites. Pepisolo is a giant poo though, he only likes the blue and white ones wonderful person.

--- End quote ---

I like it because I'm reminded of Metalman from Megaman 2.  His colors are red/grey so a red white would work to replicate the effect.  I have to shrink that down to about the size of a block if I can though, its to large as it is to use.



--- Quote from: keith.lamothe on February 02, 2016, 08:47:12 pm ---I'm all for a mech with a chipper-shredder arm.

--- End quote ---

I can and will, you fix the melee targeting bug first though.   :P

keith.lamothe:

--- Quote from: ptarth on February 02, 2016, 08:26:42 pm ---So... is there any easy way to get a good quality png out of an in game weapon? I'd like to look into extracting several of those pinwheels and then using them for a Day of the Dead. And because the pinwheels would be a single shot graphic, the system load would be a fraction of what it is now. I guess I could write code to translate the weapon patterns into a graphic, but that's would be effectively rebuilding a portion of the game engine, which seems redundant.

--- End quote ---
Hmm, not an easy way. But if you set up a new tileset where everything is black/transparent, then set up a test chamber to use that tileset, you can probably get a room that has nothing rendering in the background. Then spawn whatever shots and take a screenshot (those are saved as .png, right?) and cut up as desired.

Cinth:

--- Quote from: keith.lamothe on February 02, 2016, 09:02:02 pm ---those are saved as .png, right?

--- End quote ---

Yes

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