Arcen Forums

General Category => Starward Rogue => Starward Rogue Mods & Modding => Topic started by: Logorouge on October 06, 2016, 04:01:39 PM

Title: Feasible?
Post by: Logorouge on October 06, 2016, 04:01:39 PM
I've been wondering if the following things are currently feasible:

-Reusing Redshift's power but changing the effect, aka replacing the time stop with something else. Looking through the files, I only stumbled upon dead-ends so far. The crappy Windows search didn't help with that, that's for sure.

-Adding new optional floors/branches (floor 1->2->S1->S2->3, etc).
Title: Re: Feasible?
Post by: ptarth on October 06, 2016, 04:52:08 PM
I'm not sure what you mean by the first. The second would require engine reworking. Floor generation is complicated.
Title: Re: Feasible?
Post by: Logorouge on October 06, 2016, 05:02:43 PM
I'm not sure what you mean by the first.

Hard to explain, but I'm basically referring to the set of conditions under which Redshift's Time stop triggers. I'd like to use those to trigger another effect instead.
Title: Re: Feasible?
Post by: Pepisolo on October 06, 2016, 08:21:48 PM
I'm not sure what you mean by the first.

Hard to explain, but I'm basically referring to the set of conditions under which Redshift's Time stop triggers. I'd like to use those to trigger another effect instead.

Yeah, I'm not really sure how the Time Stop works, all I know is that there's a mod on the mech <modifier target="Self" type="GlobalMovementBasedTimeDilation" /> which makes things work and stuff, heh. This modifier might not even be documented, I don't recall seeing it. Maybe take a look at The One incredibility and conditions="PlayerIsMoving" as that seems similar.
Title: Re: Feasible?
Post by: ptarth on October 07, 2016, 02:20:31 AM
Redshift's Time Dilation is always on. So I'm still confused. IIRC the modifier controls when ticks happen, instead of happening in real time, they happen on control input.
Title: Re: Feasible?
Post by: Draco18s on October 07, 2016, 12:36:54 PM
Redshift's Time Dilation is always on. So I'm still confused. IIRC the modifier controls when ticks happen, instead of happening in real time, they happen on control input.

I recall looking at it at one point and it was done in a weird way.  Control input sounds about right, but it's been a while since I was digging around in the code.