Okay, so, we're at post 1.0, and there's some stuff that could be touched up a bit to improve things: One of those things is enemy variation.
After some internal discussion with Chris, enemy variation has basically been determined to be an important thing right now. Some enemies are just appearing too often! Which means that their category needs to be filled out more. For example, those things that fire the green angled beams? Yeah, those are EVERYWHERE. As a rule, it's low-category enemies that are having this issue. Like, the local guards or the small wanderers or whatever.
Now, I myself am not good at coming up with "simpler" enemies and actually keeping them INTERESTING. Something like that bulldog thing, for instance: I like that one alot, but I *never* would have come up with it. I"m good at making things go bonkers and am going to try to focus a bit on getting in some more high-end things like Fearsomes or 5x5 chaos adders. You know.... so that Sideshots arent appearing QUITE as often. Haha.
But yeah, we need more of these interesting little guys. For all floors of the game, though the absolute lowest floors are the most important at the moment. And in a couple of cases, if we get more enemies in certain categories, there's certain already-existing enemies that I'd like to shift upwards in terms of floors. Those green angled things, for instance. Get that category a bit more filled out, and I'll probably move them up a bit so they're not on floors 1/2.
So..... yeah. Obviously, you all that's into the modding stuff here and submitting things dont have to do any of this, I just figured I'd let you all know what we most need right now. And I'm going to be taking a stab at a few of the small guys myself even though it's not my specialty. Surely I can think of at least a few things. That wont then become Blaze Cannons or Chargers.
Of course, that being said, we'll still be looking at any submissions, really. XML stuff or rooms, or whatever. This is just what seems to be most needed right now.