Author Topic: Bullet death upon death of parent?  (Read 12227 times)

Offline Ayrix

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Re: Bullet death upon death of parent?
« Reply #15 on: February 15, 2016, 10:08:37 pm »
okay seen it do it now.
it doesn't do it if you don't use purely location based movement though

Code: [Select]
  <bullet_pattern name="AyrixSpiral">
 <bullet angle="0" speed="300"  shot_type="ReverseBonePink" do_not_do_rest_of_logic_on_early_death="true"
<bullet angle="10" speed="100"  shot_type="ReverseBonePink"/>
<wait time="0.1"/>


this one had them die on boundaries as you'd expect

if we start adding times to the location changes (so the bullets don't "hop") would they collide again?