General Category > Starward Rogue Mods & Modding
A question about main weapons
GiantPotato:
So I'm creating some new main weapons because I don't think there's much variation in the game now. But I notice that most of the main weapons:
1. Aren't marked to spawn in weapons shops.
2. Mostly have the attribute do_not_seed_if_x_floors_down="2" (or 3). Even the "FreestandingRareMain" items, meaning they will almost never spawn.
Is this an intentional thing? Or are they supposed to be using the do_not_seed_until_x_floors_down parameter instead?
Hearteater:
That may be an issue. I've certainly gotten a replacement main weapon on floor 1. I actually don't like getting a new main weapon that is from one of the other mechs. If I do, I'd really rather they come later than earlier.
Misery:
Just as a note, this is all something I'm going to be going over as time goes on and my work on balance changes continue. There's actually quite a few weapons in the game, but some of the item pools are definitely weird. I could actually make their appearances in shops a quick priority, as you're right about that.
But yeah, that all is definitely changing; just as a result of it, more weapons should appear to be available over time. Some things are getting totally gutted and changed (like the new Riot Suppressor; very, very different now). Okay, alot of things actually. It should help quite a bit with variety.
TheVampire100:
Does this mean the Riot Supressor gets a Nerf? D:
Misery:
Er.... how could that thing get any more nerfed than it's original version? It barely did anything.
Uh... did the update with the Suppressor already come out? I buffed the funky hell out of it recently. Did you guys already get that? I cant keep track of these releases on Steam half the time (I'm always playing my dev copy of the game, not the Steam version).
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