Author Topic: Mod removal  (Read 8463 times)

Offline Logorouge

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Mod removal
« on: February 23, 2016, 02:44:26 am »
I messed up. Turns out using my missile mech mod makes existing saves reliant on it. Trying to run a save after removing the mod will just throw a "DynamicTableRowNotFoundException" until you reinstall it. That's very bad. If someone doesn't like the mech, I don't want them to be stuck with it.

Is there any method I can use to clean a save after the mod is uninstalled?

For now I removed the download links on both forums until I can find a solution. Any help would be greatly appreciated.

 :(

Offline ptarth

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Re: Mod removal
« Reply #1 on: February 23, 2016, 03:22:48 am »
Unfortunately no. The best you can do is to include a second file that appends your gameentity file with a z. This will move it below the other mechs in the selection window, and it will then "disappear". It however will still need to remain in the game to keep saves valid.
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.

Offline Logorouge

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Re: Mod removal
« Reply #2 on: February 23, 2016, 03:35:37 am »
Ah, that's a good workaround. At least RedShift isn't lost forever for anyone using my mod. That's a relief. Thank you.

Offline ptarth

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Re: Mod removal
« Reply #3 on: February 23, 2016, 03:45:14 am »
You're welcome. Cheers.
Note: This post contains content that is meant to be whimsical. Any belittlement or trivialization of complex issues is only intended to lighten the mood and does not reflect upon the merit of those positions.