Misery would probably enjoy feedback from higher difficulties. I'm not sure how many here can actually play up there.
Higher difficulties arent ready to go yet.
MOST of the bosses have Hard mode patterns at this point, but not all.
Nearly all enemies do not.
Misery difficulty wont be ready for launch. It's impossible. But I think we can get Hard mode up. And it does get.... tough. I'll be interested to see what happens when players encounter some of those bosses on that difficulty. My favorite right now is Periphery; no other enemy in the game uses curved beam attacks. Talk about a tangled mess....
I'm going to try to get a video of all of the Hard mode bosses up today.
As for damage values, yes, the damage level of rapid-fire weapons and certain other things is definitely a balance problem. I intend on bringing it up with Chris. It's definitely not intended that bosses go down that fast.
Ugh, am I going to have to change the Warden's HP values *again*? How many times have I done that now? 10 bazillion?