Author Topic: Reeper (again)  (Read 29346 times)

Offline Cinth

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Re: Reeper (again)
« Reply #30 on: January 22, 2016, 07:38:26 pm »
Only for those who skill was born straight out of the matrix.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Misery

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Re: Reeper (again)
« Reply #31 on: January 22, 2016, 07:49:22 pm »
Oh, Pepisolo, before I forget:   That miniboss that makes the big square walls, that one has a potential issue, in that weapons that fire rapidly enough can literally make it unable to do anything at all. 

Or did I mention that already somewhere?  Bah, I dont know.  I'm mentioning it here anyway just in case.  But yeah, that happens.

Offline Cinth

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Re: Reeper (again)
« Reply #32 on: January 22, 2016, 08:15:02 pm »
Oh, Pepisolo, before I forget:   That miniboss that makes the big square walls, that one has a potential issue, in that weapons that fire rapidly enough can literally make it unable to do anything at all. 

Or did I mention that already somewhere?  Bah, I dont know.  I'm mentioning it here anyway just in case.  But yeah, that happens.

It's known.  There are other ways to trivialize it too.

I know I got Banshee nerfed, but it needs to be buffed now.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Pepisolo

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Re: Reeper (again)
« Reply #33 on: January 22, 2016, 08:55:20 pm »
I know I got Banshee nerfed, but it needs to be buffed now.

Actually I haven't nerfed it, although there is a white variant which is a bit easier. Maybe you encountered that  version? Edit: Oh, it's been nerfed because of performance issues.. which kind of sucks as it ruins the design a bit, but what can you do.

Regarding Bastille, yeah,  tricky to balance that. If I make it harder for faster firing weapons to break through, players with low fire rates will be pulling their hair out trying to get through the wall.
« Last Edit: January 22, 2016, 09:59:23 pm by Pepisolo »

Offline Misery

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Re: Reeper (again)
« Reply #34 on: January 22, 2016, 10:12:19 pm »
Why not give it a BossBuddy?

This boss, it totally reminds me of the thing from the arcade game Star Castle (exact same mechanic except without the brutal difficulty).  That thing could shoot directly at you but it could send other things at you too; even the shield itself could attack.

Those ideas are all possible here.

I think it's worth doing, it's one of those things that has alot of potential it could meet if something is added to it to really round it out.  Things like shields and stuff of that nature is mostly unique to the minibosses after all, only the Warden and maybe Labyrinth sort of do anything at all similar.  So it's already unique, add something else to it, and it'll be really unique.

Offline Pepisolo

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Re: Reeper (again)
« Reply #35 on: January 22, 2016, 10:20:19 pm »
Why not give it a BossBuddy?

This boss, it totally reminds me of the thing from the arcade game Star Castle (exact same mechanic except without the brutal difficulty).  That thing could shoot directly at you but it could send other things at you too; even the shield itself could attack.

Those ideas are all possible here.

I think it's worth doing, it's one of those things that has alot of potential it could meet if something is added to it to really round it out.  Things like shields and stuff of that nature is mostly unique to the minibosses after all, only the Warden and maybe Labyrinth sort of do anything at all similar.  So it's already unique, add something else to it, and it'll be really unique.

Yeah, I'll definitely look into something to give it another dimension. Most of my focus is on getting the boss sound effects in for the moment, but after that I've gotta take a look at the minibosses and make tweaks and improvements etc.

Offline Tolc

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Re: Reeper (again)
« Reply #36 on: January 23, 2016, 12:03:10 am »
I know I got Banshee nerfed, but it needs to be buffed now.

Actually I haven't nerfed it, although there is a white variant which is a bit easier. Maybe you encountered that  version? Edit: Oh, it's been nerfed because of performance issues.. which kind of sucks as it ruins the design a bit, but what can you do.

Aw, man. I really liked the Banshee in its previous state. Shoot it quickly and then run like hell (which actually broke loose behind you  :D)

(It DID get its amount of shots nerfed, didn't it? Or am I imagining things here?)

Offline Pepisolo

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Re: Reeper (again)
« Reply #37 on: January 23, 2016, 12:41:46 am »
I know I got Banshee nerfed, but it needs to be buffed now.

Actually I haven't nerfed it, although there is a white variant which is a bit easier. Maybe you encountered that  version? Edit: Oh, it's been nerfed because of performance issues.. which kind of sucks as it ruins the design a bit, but what can you do.

Aw, man. I really liked the Banshee in its previous state. Shoot it quickly and then run like hell (which actually broke loose behind you  :D)

(It DID get its amount of shots nerfed, didn't it? Or am I imagining things here?)

I haven't tested it, but yeah, he was nerfed. I'll see if I can up the shot count per second a bit when Chris is back. I'll have to ask him first how far I can push it in terms of performance, though.

Offline crazyroosterman

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Re: Reeper (again)
« Reply #38 on: January 23, 2016, 01:05:58 am »
I know I got Banshee nerfed, but it needs to be buffed now.

Actually I haven't nerfed it, although there is a white variant which is a bit easier. Maybe you encountered that  version? Edit: Oh, it's been nerfed because of performance issues.. which kind of sucks as it ruins the design a bit, but what can you do.

Aw, man. I really liked the Banshee in its previous state. Shoot it quickly and then run like hell (which actually broke loose behind you  :D)

(It DID get its amount of shots nerfed, didn't it? Or am I imagining things here?)

I haven't tested it, but yeah, he was nerfed. I'll see if I can up the shot count per second a bit when Chris is back. I'll have to ask him first how far I can push it in terms of performance, though.
how about having the original version as an option in the options?(just realised how silly that sounds) with the current version as default?.
c.r

Offline Pepisolo

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Re: Reeper (again)
« Reply #39 on: January 23, 2016, 01:31:49 am »
I know I got Banshee nerfed, but it needs to be buffed now.

Actually I haven't nerfed it, although there is a white variant which is a bit easier. Maybe you encountered that  version? Edit: Oh, it's been nerfed because of performance issues.. which kind of sucks as it ruins the design a bit, but what can you do.

Aw, man. I really liked the Banshee in its previous state. Shoot it quickly and then run like hell (which actually broke loose behind you  :D)

(It DID get its amount of shots nerfed, didn't it? Or am I imagining things here?)

I haven't tested it, but yeah, he was nerfed. I'll see if I can up the shot count per second a bit when Chris is back. I'll have to ask him first how far I can push it in terms of performance, though.
how about having the original version as an option in the options?(just realised how silly that sounds) with the current version as default?.

Good news for Banshee lovers. A version closer to the old one will be returning some time soon. It doesn't actually cause any performance problems, in fact, but it will probably have its rate slightly reduced.

Offline Cinth

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Re: Reeper (again)
« Reply #40 on: January 23, 2016, 01:45:17 am »
Good news for Banshee lovers. A version closer to the old one will be returning some time soon. It doesn't actually cause any performance problems, in fact, but it will probably have its rate slightly reduced.

I really wasn't trying to get the Banshee nerfed  :-\   It got caught up trying to resolve something else (that was extremely broken).
Good to hear that you and Chris were able to compromise a bit on it  :D 

The issues I had with it weren't really the because of the spray, but because of the really small spaces it could spawn and be quite unfair.  Classing and having enough variety in the class it's in would help that a bunch.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Pepisolo

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Re: Reeper (again)
« Reply #41 on: January 23, 2016, 03:35:55 am »
Quote
I really wasn't trying to get the Banshee nerfed  :-\   It got caught up trying to resolve something else (that was extremely broken).
Good to hear that you and Chris were able to compromise a bit on it  :D 

The issues I had with it weren't really the because of the spray, but because of the really small spaces it could spawn and be quite unfair.  Classing and having enough variety in the class it's in would help that a bunch.

No worries, I'm just glad it wasn't the cause of the performance problems, so I could mostly change it back. I think Misery re-categorized Banshee recently, so hopefully that's helped, I haven't been able to playtest much recently, though, to test.

Offline Cinth

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Re: Reeper (again)
« Reply #42 on: January 23, 2016, 04:06:21 am »
No worries, I'm just glad it wasn't the cause of the performance problems, so I could mostly change it back. I think Misery re-categorized Banshee recently, so hopefully that's helped, I haven't been able to playtest much recently, though, to test.

:)  I think I put in enough hours running down stuff last night for all of us.  It was actually the Invader xp exploit (adds giving xp and was farmable) that put me at a high enough level to catch the bad perk interaction.

I just want normal to be as fair to everyone (genre fan or not) as it can be.  Hard up is for you crazy guys who love this type of stuff.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.

Offline Misery

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Re: Reeper (again)
« Reply #43 on: January 23, 2016, 06:56:44 am »
Normal has been well tested, yeah.  I think Hard has possibly only been tested by me at this point; considering I also am the one that made it, that's a little bit of an issue, come to think about it.

Well, no, technically the hard mode version of the Warden was tested by lots of people.  It just wasnt supposed to be, heh.

Offline Cinth

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Re: Reeper (again)
« Reply #44 on: January 23, 2016, 07:42:33 am »
Normal has been well tested, yeah.  I think Hard has possibly only been tested by me at this point; considering I also am the one that made it, that's a little bit of an issue, come to think about it.

Well, no, technically the hard mode version of the Warden was tested by lots of people.  It just wasnt supposed to be, heh.

LOL.  I can maybe give it go tomorrow if you want.  I've been able to down Warden in the hard variant a couple times.  The dodge is not strong in this one  ;)
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.