If I recall correctly there's no further updates being pushed until Monday anyway. Chris is off for the weekend, as is the usual schedule. He had *alot* to do in the period up until launch, it was seriously nuts. Hoping that he gets some rest along with everyone else.
I need time to actually come up with ideas to make these changes anyway. Well, the one that needs a reduction is relatively easy. The one that needs a hard mode pattern is not, as it involves Backfire, the one boss that I think is a bit broken; I've been very, very tempted to disable the thing until fixed. I had made it very early on and then disabled it after a problem was found, and literally forgot about it until a few days ago. But it's still kinda problematic. Thinking up an additional attack for that one will be annoying. I at least have an easy solution to the "hide behind it and never get hit" problem now though.
The real fun though will come when it's time to make the Misery-level patterns, and the ultra-boss. Well, fun for me anyway. Havent determined how the ultra-boss is to be found/reached yet though.