Wait, Wallmaster did what?
Uuuuuugh.
I can already tell this is going to be one of those days.... I cant imagine what in the world could have screwed it up though.
Blasted thing was working just fine last night. Alternating fire, no problems...
And I see the Warden is doing things like going through it's fourth stage without firing, and....
The bosses are clearly getting lazy when nobody is supervising them.
As for the bullets, alot of the bullets that got changed werent really supposed to be there to begin with. Like, pretty much ALL of the bullets that Crystal Mother had been using? Placeholders, all of them. They're sprites taken directly from The Last Federation. They were used because at the time, the new bullets werent ready yet.
It's best not to have placeholder art around when you hit release. So out they went!
I agree though, the size bit might be an issue for a few specific ones. I'm going to be looking into that and will make changes if necessary.
Adding initial_firing_delay ="2.2" as an attribute to WallMasterDown and WallMasterDownHard in \Configuration\EntitySystems\MiseryEnemySystems.xml will fix it.
Wait, that wasnt there already?
That's exactly the line I stuck into it last night. How.... how is that not there? Well at least that explains the issue.... Easy fix, then.