Arcen Games

General Category => Starward Rogue => Starward Rogue Alpha Discussion => Topic started by: Misery on January 19, 2016, 11:43:38 am

Title: Hard mode example videos: Centrifuge, Periphery, Dark Aberration
Post by: Misery on January 19, 2016, 11:43:38 am
Okay!  So.  To show off some of the lunacy that is Hard mode, Chris asked me to make some videos of some of the bosses in it.  Right now, I have two to show off.  Periphery, who right now doesnt appear until floor 6 in my build, and Centrifuge, who is a freaking deathstorm on Hard. 

So for those that havent tested these bosses in that mode, here we go:

Centrifuge:  https://youtu.be/qlmu9Vv9AAA

Periphery:  https://youtu.be/Gfd9avJd294

Dark Aberration: https://youtu.be/nC3pfSN035I

Hard mode is designed for those that are either quite experienced with this sort of thing, or have quite mastered everything on Normal, and are ready for a higher level of challenge.  I think these will serve that purpose well.

And then just wait until Misery mode is available.  Haha.
Title: Re: Hard mode example videos: Centrifuge and Periphery
Post by: Cinth on January 19, 2016, 11:47:29 am
 :o

To much small gap for me...
Title: Re: Hard mode example videos: Centrifuge and Periphery
Post by: Misery on January 19, 2016, 11:52:19 am
:o

To much small gap for me...


Haha, I think alot of people will be saying that. 

But that's fine; the game is most balanced and designed around Normal mode, meant to be for everyone.   Which I think provides enough challenge to keep most players easily occupied.  Hard is something they can tackle later, if they really want things to be tougher.

Misery mode will make this look easy.  I was told by Chris to make that one hard enough that I myself can barely handle it.  It'll be hilarious.  And about as balanced as a drunken spider on a trampoline during an earthquake.


Though it is worth keeping in mind that I did these videos with the absolute most basic setups possible; by the time such bosses are reached in any mode, the player should be quite a bit stronger than that.
Title: Re: Hard mode example videos: Centrifuge and Periphery
Post by: Cinth on January 19, 2016, 11:56:08 am
I could do a few but I can't keep hitting those gaps... I'm a sponge :)
Title: Re: Hard mode example videos: Centrifuge and Periphery
Post by: Billick on January 19, 2016, 01:15:20 pm
Um yeah... I think I'll stick with normal for now. 
Title: Re: Hard mode example videos: Centrifuge and Periphery
Post by: Tolc on January 19, 2016, 01:20:20 pm
Quote
Misery mode will make this look easy.  I was told by Chris to make that one hard enough that I myself can barely handle it.  It'll be hilarious.  And about as balanced as a drunken spider on a trampoline during an earthquake.

I'd watch this! Not play it, mind, I got sweaty hands just watching your videos of hard mode! The drunken spider I'd watch as well, though :P
Title: Re: Hard mode example videos: Centrifuge and Periphery
Post by: Apathetic on January 19, 2016, 01:51:19 pm
Looks like I should have some fun waiting for me at home later today.  Sadly it doesn't look like this will play well with beer...
Title: Re: Hard mode example videos: Centrifuge and Periphery
Post by: Misery on January 19, 2016, 01:53:14 pm
Looks like I should have some fun waiting for me at home later today.  Sadly it doesn't look like this will play well with beer...

These two specific bosses might not be in yet today, depends on when a new build is pushed out for everyone.   I just made these like, 3 hours ago.

For Periphery you'll need to either use the test chamber, play with everything unlocked, or have opened up floor 6/7 (and hope it appears) to fight it.

Centrifuge should be at least relatively common on floor 3/4.
Title: Re: Hard mode example videos: Centrifuge and Periphery
Post by: Apathetic on January 19, 2016, 01:55:21 pm
Based on other comments that you've made, I'll have more than just those 2 bosses worth of new boss fun.  I'm not terribly concerned with finding those two in particular, just new and explosive fun with the bosses in general.
Title: Re: Hard mode example videos: Centrifuge and Periphery
Post by: Misery on January 19, 2016, 02:24:12 pm
Yep.  Most bosses are set for Hard mode right now.   Sort of.  Crystal Mother is a bit of a violent disaster at the moment, because oops, so I need to fix that, but..... feh, I dont feel like doing that at the moment.  There's hard-mode enemies to test.

The Warden wont have a hard-mode specific thing yet because it essentially already IS hard mode, and Terminus/Sentinel/Palisade havent been touched yet.  Uh, and Wallmaster.  I think that's it?   Most are ready to go at this point.  I think most of those are available in the build you have now, actually.  Only the two in this topic were done today and not sent yet.
Title: Re: Hard mode example videos: Centrifuge and Periphery
Post by: crazyroosterman on January 19, 2016, 05:25:29 pm
I need to stop sucking so hard so I can see more bosses than centrifuge and wall master(okay as well as the Dark Arbirition but he's minced me all the times I've fought him) but hey I actual really the redshift mech it suits me to a tea. ps sorta weird note but just thought id mention that for the longest time I thought misery was female and I still keep thinking that even though that's constantly contradicted don't ask me why.
Title: Re: Hard mode example videos: Centrifuge and Periphery
Post by: Misery on January 19, 2016, 05:30:59 pm
I need to stop sucking so hard so I can see more bosses than centrifuge and wall master(okay as well as the black coloured boss who I cant remember the name of) but hey I actual really the redshift mech it suits me to a tea. ps sorta weird note but just thought id mention that for the longest time I thought misery was female and I still keep thinking that even though that's constantly contradicted don't ask me why.

Haha, I get that alot actually.  Though in truth, IRL I'm pretty androgynous in appearance, so sometimes even then someone will still think I'm a girl, heh. 

As for the bosses.... what's stopping you about Wallmaster?  I've actually slotted that one into the "easy" category of appearing in floors 1-2 right now.  Is it not as easy as the other early bosses yet?  It's bloody difficult to get these blasted things right.  To me they're all easy.


I just realized I forgot to fix Crystal Mother though.  Ugh.
Title: Re: Hard mode example videos: Centrifuge and Periphery
Post by: crazyroosterman on January 19, 2016, 05:44:17 pm
I need to stop sucking so hard so I can see more bosses than centrifuge and wall master(okay as well as the black coloured boss who I cant remember the name of) but hey I actual really the redshift mech it suits me to a tea. ps sorta weird note but just thought id mention that for the longest time I thought misery was female and I still keep thinking that even though that's constantly contradicted don't ask me why.

Haha, I get that alot actually.  Though in truth, IRL I'm pretty androgynous in appearance, so sometimes even then someone will still think I'm a girl, heh. 

As for the bosses.... what's stopping you about Wallmaster?  I've actually slotted that one into the "easy" category of appearing in floors 1-2 right now.  Is it not as easy as the other early bosses yet?  It's bloody difficult to get these blasted things right.  To me they're all easy.


I just realized I forgot to fix Crystal Mother though.  Ugh.
a couple of things 1 I forgot to mention that its the Dark Arbirition  that I kept getting minced on not wall master I actually find him incredibly easy(to easy in fact) I was just testing the new mech out just now and I destroyed that boss so nvm about that.
2 is the deep blues main meant to do more damaged than others? it feels that way but I'm probably mistaken.
Title: Re: Hard mode example videos: Centrifuge and Periphery
Post by: TheVampire100 on January 19, 2016, 05:56:34 pm
Pff, poser.  :-\

But seriously, nice work. But I doubt that I can achieve the same result.
I find Dark Arbirition harder however, can you make a video of that one please?
Title: Re: Hard mode example videos: Centrifuge and Periphery
Post by: crazyroosterman on January 19, 2016, 05:59:22 pm
Pff, poser.  :-\

But seriously, nice work. But I doubt that I can achieve the same result.
I find Dark Arbirition harder however, can you make a video of that one please?
so that's what the black coloured boss is I completely forgot now I can edit those posts to make my self look smarter.
Title: Re: Hard mode example videos: Centrifuge and Periphery
Post by: Misery on January 19, 2016, 06:24:21 pm
so that's what the black coloured boss is I completely forgot now I can edit those posts to make my self look smarter.

I am often tempted to do this.  But I forget.  It doesnt help my cause.

Pff, poser.  :-\

But seriously, nice work. But I doubt that I can achieve the same result.
I find Dark Arbirition harder however, can you make a video of that one please?

Yeah, I can do that, I just have to remember to.   Which takes effort.
Title: Re: Hard mode example videos: Centrifuge, Periphery, Dark Aberration
Post by: Misery on January 19, 2016, 06:49:22 pm
Or I went and made the video of it real quick.  Look in the original post in this thread. 

That didn't take so long.  Much easier than Centrifuge...
Title: Re: Hard mode example videos: Centrifuge, Periphery, Dark Aberration
Post by: TheVampire100 on January 19, 2016, 07:31:33 pm
How about Vestige? I find that one really hard, even on normal.
Title: Re: Hard mode example videos: Centrifuge, Periphery, Dark Aberration
Post by: crazyroosterman on January 19, 2016, 07:37:27 pm
Or I went and made the video of it real quick.  Look in the original post in this thread. 

That didn't take so long.  Much easier than Centrifuge...
just out of curiosity have you beaten that boss with the flame tank?(I know its not the real name but I like that way more than its real name) 90 percent of my fights with were with the flame tank and I got shat on completely.
Title: Re: Hard mode example videos: Centrifuge, Periphery, Dark Aberration
Post by: Misery on January 19, 2016, 07:50:13 pm
Or I went and made the video of it real quick.  Look in the original post in this thread. 

That didn't take so long.  Much easier than Centrifuge...
just out of curiosity have you beaten that boss with the flame tank?(I know its not the real name but I like that way more than its real name) 90 percent of my fights with were with the flame tank and I got shat on completely.

Flame Tank still has range issues, doesnt it?  I havent used it all that much.  All test chamber stuff (for me anyway) has always been with the basic mech, and honestly even that could use at least a bit of a range boost.  The Flame one might be at a genuine disadvantage in some of these.  Definitely could be an issue but it sure aint one I can fix.


How about Vestige? I find that one really hard, even on normal.

I could do that one later if I have time.  Though I think that boss needs a couple of tweaks first but I cant remember what exactly it needs.
Title: Re: Hard mode example videos: Centrifuge, Periphery, Dark Aberration
Post by: TheVampire100 on January 19, 2016, 08:00:07 pm
The problem with the fire mech is not the range (well not, only) but that the flame stream makes it hard to spot bullets that have a similiar color.
Title: Re: Hard mode example videos: Centrifuge, Periphery, Dark Aberration
Post by: Misery on January 19, 2016, 08:03:24 pm
The problem with the fire mech is not the range (well not, only) but that the flame stream makes it hard to spot bullets that have a similiar color.

.....huh.

That's an interesting point.

That might be one to put up on Mantis, if you would.  There is indeed the occaisional issue of that sort where bullets blend in to things a bit.... but there isnt much of an obvious solution.

Maybe one of the others might have an idea here.  Definitely beyond me.
Title: Re: Hard mode example videos: Centrifuge, Periphery, Dark Aberration
Post by: TheVampire100 on January 19, 2016, 08:08:55 pm
Okay, will do but I doubt tehre will be a good solution for it. Ingames like this tehre will be always an issue that bullets sometimes blend in with the environment or your own attacks.
Title: Re: Hard mode example videos: Centrifuge, Periphery, Dark Aberration
Post by: crazyroosterman on January 19, 2016, 08:14:56 pm
The problem with the fire mech is not the range (well not, only) but that the flame stream makes it hard to spot bullets that have a similiar color.

.....huh.

That's an interesting point.

That might be one to put up on Mantis, if you would.  There is indeed the occaisional issue of that sort where bullets blend in to things a bit.... but there isnt much of an obvious solution.

Maybe one of the others might have an idea here.  Definitely beyond me.
I don't think there is a solution for that other than changing the flames design completely really also I'm curious why you made the signal receiver so cryptic  I mean just about everything else tells me what I need  to know but that item made me think it was going to give me room information but I digress I've made moan report on mantis so you can look at that if your curious.
Title: Re: Hard mode example videos: Centrifuge, Periphery, Dark Aberration
Post by: Misery on January 19, 2016, 08:36:27 pm
The problem with the fire mech is not the range (well not, only) but that the flame stream makes it hard to spot bullets that have a similiar color.

.....huh.

That's an interesting point.

That might be one to put up on Mantis, if you would.  There is indeed the occaisional issue of that sort where bullets blend in to things a bit.... but there isnt much of an obvious solution.

Maybe one of the others might have an idea here.  Definitely beyond me.
I don't think there is a solution for that other than changing the flames design completely really also I'm curious why you made the signal receiver so cryptic  I mean just about everything else tells me what I need  to know but that item made me think it was going to give me room information but I digress I've made moan report on mantis so you can look at that if your curious.

Signal receiver?  I'm not actually sure as to what that is.

Definitely not one I can answer.
Title: Re: Hard mode example videos: Centrifuge, Periphery, Dark Aberration
Post by: crazyroosterman on January 19, 2016, 08:42:50 pm
The problem with the fire mech is not the range (well not, only) but that the flame stream makes it hard to spot bullets that have a similiar color.

.....huh.

That's an interesting point.

That might be one to put up on Mantis, if you would.  There is indeed the occaisional issue of that sort where bullets blend in to things a bit.... but there isnt much of an obvious solution.

Maybe one of the others might have an idea here.  Definitely beyond me.
I don't think there is a solution for that other than changing the flames design completely really also I'm curious why you made the signal receiver so cryptic  I mean just about everything else tells me what I need  to know but that item made me think it was going to give me room information but I digress I've made moan report on mantis so you can look at that if your curious.

Signal receiver?  I'm not actually sure as to what that is.

Definitely not one I can answer.
yea sorry I keep forgetting that your not a developer regardless though its already been assigned to mission.(who ever that is)
Title: Re: Hard mode example videos: Centrifuge, Periphery, Dark Aberration
Post by: Apathetic on January 20, 2016, 12:09:32 am
Hard mode is more interesting.  I like the changes to the hunter fight, the stuff in the room makes it a lot more interesting.
Title: Re: Hard mode example videos: Centrifuge, Periphery, Dark Aberration
Post by: Sounds on January 20, 2016, 01:25:06 am
I watched the videos and thought this looks more like work than fun.

I guess hard is for masochists.  :P
Title: Re: Hard mode example videos: Centrifuge, Periphery, Dark Aberration
Post by: Apathetic on January 20, 2016, 02:38:45 am
So far it seems that the Dark Abborition and Crystal Mother were giving me the most issues on hard.  Though, I've had issues finding the gap on the Dark Abborition on both normal and hard, the split point between the wide shots seems awfully close to the range on the rail gun, so I have trouble closing to damage it.  Not sure if I just need more practice or it should be narrower, but that's my feedback on the bosses so far that killed me a few times.

The Centerfuge and Battlesomething seemed fine.  Harder than normal, but definitely reasonable.
Title: Re: Hard mode example videos: Centrifuge, Periphery, Dark Aberration
Post by: TheVampire100 on January 20, 2016, 02:43:09 am
Dark Aberrations shots can be easily dodged when you are further away, the problem is, most of the time the range of your weapon won't reach it then.
I cannot do so close dodges liek Misery in the video.
Similiar with vestige, however, I learned that circling vestige helps a lot.
Title: Re: Hard mode example videos: Centrifuge, Periphery, Dark Aberration
Post by: Apathetic on January 20, 2016, 04:32:11 am
Well, now I have an interesting save...  I got to level 5/5 on hard and used the consumable breaking the 4th wall just to see what happened.  Previously it had completed the current level and I started the next, but I'm not sure which floor I'm on currently. 

Is there a way to determine which floor I'm currently on?

Also what should happen after skipping floor 5/5 on hard?  I haven't seen the Warden or done anything interesting with this save really...
Title: Re: Hard mode example videos: Centrifuge, Periphery, Dark Aberration
Post by: Cinth on January 20, 2016, 06:10:19 am
Finally downed Warden... I can't say it was a fair fight though, I had drones.  Two basics I used to punch holes in P3s "arms".  I took maybe 4 hits, 2 in 4  and 2 in 5.  I can't really say I could tell what was going on in 4/5 since there was so much stuff in the air (both sides).  5 was cool to see in action though.
Title: Re: Hard mode example videos: Centrifuge, Periphery, Dark Aberration
Post by: Mánagarmr on January 20, 2016, 06:52:22 am
To be fair, Misery, these bosses look very easy compared to what you usually consider "normal" difficulty. ;)
Title: Re: Hard mode example videos: Centrifuge, Periphery, Dark Aberration
Post by: Misery on January 20, 2016, 07:33:51 am
To be fair, Misery, these bosses look very easy compared to what you usually consider "normal" difficulty. ;)

Yep.

Were I to take it THAT far, I suspect most players wouldnt even be able to tell what was going on.  Like that first attack from the first boss in Mushihime-sama's Ultra mode, an attack I just call "The Blur".  Everyone I show it to cant even see what's going on, they say.  I think it's easy.

I've played these a bit too much, perhaps.  Just maybe.

The short range of the main attack and the bloated hitbox (comparatively) of the mechs in this game though do make designing these harder.


Finally downed Warden... I can't say it was a fair fight though, I had drones.  Two basics I used to punch holes in P3s "arms".  I took maybe 4 hits, 2 in 4  and 2 in 5.  I can't really say I could tell what was going on in 4/5 since there was so much stuff in the air (both sides).  5 was cool to see in action though.

Pattern 4 isnt as hard as it looks, though I suspect it's one that people get stuck on alot.

How I deal with it can be seen here:  https://www.youtube.com/watch?v=27C30DEbZyw


Well, now I have an interesting save...  I got to level 5/5 on hard and used the consumable breaking the 4th wall just to see what happened.  Previously it had completed the current level and I started the next, but I'm not sure which floor I'm on currently. 

Is there a way to determine which floor I'm currently on?

Also what should happen after skipping floor 5/5 on hard?  I haven't seen the Warden or done anything interesting with this save really...

It sounds like you might have hit floor 6.  I'm not sure.  I've not really messed with that item to see what happens.
Title: Re: Hard mode example videos: Centrifuge, Periphery, Dark Aberration
Post by: Cinth on January 20, 2016, 07:42:49 am
Cool.  I did P2 in the same corner.  It kinda plays like Wallmaster in a way (move just enough to dodge what's coming right at you).  I also noticed you use "Slow" and "Sprint" exclusively.  Do you ever use the normal move speed?  That's what (I guess) most of us use as main and I don't think I even know where the "Slow" button is. 
Title: Re: Hard mode example videos: Centrifuge, Periphery, Dark Aberration
Post by: Misery on January 20, 2016, 07:58:25 am
Cool.  I did P2 in the same corner.  It kinda plays like Wallmaster in a way (move just enough to dodge what's coming right at you).  I also noticed you use "Slow" and "Sprint" exclusively.  Do you ever use the normal move speed?  That's what (I guess) most of us use as main and I don't think I even know where the "Slow" button is.

The game really does need to explain the slow button.  I'm betting that'll be fully pointed out in the tutorials... I *think* Chris said in an email that those are either added in his new build, or are about to be. 

I use slowdown in all congested patterns, but I'll sprint merely out of impatience (most players SERIOUSLY shouldnt try doing that against heavy attacks usually; even for me it leads to things like ramming stationary bosses sometimes, which is just as idiotic as it sounds).  It is a very important function to use against anything particularly difficult since it allows precise movement.   Well... almost anything.  Some enemies are definitely about sprinting, not about careful dodging.   I use the normal move speed when applicable.
Title: Re: Hard mode example videos: Centrifuge, Periphery, Dark Aberration
Post by: Cinth on January 20, 2016, 08:05:21 am
Slow is auto-mapped to where ever the hell button 8 is... 

I hardly sprint unless I am fully clear to do it, so I am almost always moving in normal.  And seeing you do P3 Warden, I can't make that pattern do that at all :/
Title: Re: Hard mode example videos: Centrifuge, Periphery, Dark Aberration
Post by: Misery on January 20, 2016, 08:08:12 am
Just takes some practice.  Try using sprint a bit around low-level enemies until you get more used to it (when there's no hazards around, that is; sprint + hazards = ARGH CALTROPS).   It's not the easiest thing to use, but it sure is great once you get the hang of it.
Title: Re: Hard mode example videos: Centrifuge, Periphery, Dark Aberration
Post by: Apathetic on January 20, 2016, 01:35:36 pm

Quote from: Apathetic on Yesterday at 11:32:11 PM
Well, now I have an interesting save...  I got to level 5/5 on hard and used the consumable breaking the 4th wall just to see what happened.  Previously it had completed the current level and I started the next, but I'm not sure which floor I'm on currently. 

Is there a way to determine which floor I'm currently on?

Also what should happen after skipping floor 5/5 on hard?  I haven't seen the Warden or done anything interesting with this save really...

It sounds like you might have hit floor 6.  I'm not sure.  I've not really messed with that item to see what happens.

I figured there was a good chance I was on floor 6.  I posted that here mainly because I wasn't sure what 'should' happen at that point.  Knowing what should happen would determine if it's working correctly or needs to go to mantis.
Title: Re: Hard mode example videos: Centrifuge, Periphery, Dark Aberration
Post by: Misery on January 20, 2016, 01:38:44 pm

Quote from: Apathetic on Yesterday at 11:32:11 PM
Well, now I have an interesting save...  I got to level 5/5 on hard and used the consumable breaking the 4th wall just to see what happened.  Previously it had completed the current level and I started the next, but I'm not sure which floor I'm on currently. 

Is there a way to determine which floor I'm currently on?

Also what should happen after skipping floor 5/5 on hard?  I haven't seen the Warden or done anything interesting with this save really...

It sounds like you might have hit floor 6.  I'm not sure.  I've not really messed with that item to see what happens.

I figured there was a good chance I was on floor 6.  I posted that here mainly because I wasn't sure what 'should' happen at that point.  Knowing what should happen would determine if it's working correctly or needs to go to mantis.

Hm, yeah, I'm not sure if that's supposed to happen with that item or not if you havent defeated the Warden enough times yet.  I'm guessing you're not playing with everything already unlocked?  If that's the case, that might be a bug to report.  Though again I'm not sure, it might be intentional for all I know.  I seem to recall a couple of other games in this genre having such a thing that can potentially allow early access to locked floors.
Title: Re: Hard mode example videos: Centrifuge, Periphery, Dark Aberration
Post by: Apathetic on January 20, 2016, 01:58:38 pm

Quote from: Apathetic on Yesterday at 11:32:11 PM
Well, now I have an interesting save...  I got to level 5/5 on hard and used the consumable breaking the 4th wall just to see what happened.  Previously it had completed the current level and I started the next, but I'm not sure which floor I'm on currently. 

Is there a way to determine which floor I'm currently on?

Also what should happen after skipping floor 5/5 on hard?  I haven't seen the Warden or done anything interesting with this save really...

It sounds like you might have hit floor 6.  I'm not sure.  I've not really messed with that item to see what happens.

I figured there was a good chance I was on floor 6.  I posted that here mainly because I wasn't sure what 'should' happen at that point.  Knowing what should happen would determine if it's working correctly or needs to go to mantis.

Hm, yeah, I'm not sure if that's supposed to happen with that item or not if you havent defeated the Warden enough times yet.  I'm guessing you're not playing with everything already unlocked?  If that's the case, that might be a bug to report.  Though again I'm not sure, it might be intentional for all I know.  I seem to recall a couple of other games in this genre having such a thing that can potentially allow early access to locked floors.

It's a completely new save, so I haven't defeated the warden at all on that one.  Honestly, I'm fine if it makes me re-do level 5 as that's the deepest I should be able to go, also going to floor 6 is also fine. The UI just doesn't provide sufficient feedback to see what it's doing.  I also wonder if I am on floor 6, did that unlock floor 6?

You are correct, I'm not playing with everything unlocked, I figure I'm slightly more likely to find out of depth issues that way.

I almost hate to ask, but are the unlock conditions hinted at anywhere in the game?  So that the player has some idea that there's a reason to keep playing after beating the Warden?
Title: Re: Hard mode example videos: Centrifuge, Periphery, Dark Aberration
Post by: Misery on January 20, 2016, 02:04:40 pm

Quote from: Apathetic on Yesterday at 11:32:11 PM
Well, now I have an interesting save...  I got to level 5/5 on hard and used the consumable breaking the 4th wall just to see what happened.  Previously it had completed the current level and I started the next, but I'm not sure which floor I'm on currently. 

Is there a way to determine which floor I'm currently on?

Also what should happen after skipping floor 5/5 on hard?  I haven't seen the Warden or done anything interesting with this save really...

It sounds like you might have hit floor 6.  I'm not sure.  I've not really messed with that item to see what happens.

I figured there was a good chance I was on floor 6.  I posted that here mainly because I wasn't sure what 'should' happen at that point.  Knowing what should happen would determine if it's working correctly or needs to go to mantis.

Hm, yeah, I'm not sure if that's supposed to happen with that item or not if you havent defeated the Warden enough times yet.  I'm guessing you're not playing with everything already unlocked?  If that's the case, that might be a bug to report.  Though again I'm not sure, it might be intentional for all I know.  I seem to recall a couple of other games in this genre having such a thing that can potentially allow early access to locked floors.

It's a completely new save, so I haven't defeated the warden at all on that one.  Honestly, I'm fine if it makes me re-do level 5 as that's the deepest I should be able to go, also going to floor 6 is also fine. The UI just doesn't provide sufficient feedback to see what it's doing.  I also wonder if I am on floor 6, did that unlock floor 6?

You are correct, I'm not playing with everything unlocked, I figure I'm slightly more likely to find out of depth issues that way.

I almost hate to ask, but are the unlock conditions hinted at anywhere in the game?  So that the player has some idea that there's a reason to keep playing after beating the Warden?

I'm not sure how much is explained right now; if the tutorials are in, I havent seen them yet.  But unlocking the later floors involves defeating the Warden a number of times.  After doing it enough, the later floors will open.   Items and such of course have assorted other methods of unlocking.  None of which I can remember.

I doubt it unlocked floor 6 via that item for you though, my guess is that the unlock triggers specifically when the Warden is defeated if you've hit the requisite number.