To be fair, Misery, these bosses look very easy compared to what you usually consider "normal" difficulty.
Yep.
Were I to take it THAT far, I suspect most players wouldnt even be able to tell what was going on. Like that first attack from the first boss in Mushihime-sama's Ultra mode, an attack I just call "The Blur". Everyone I show it to cant even see what's going on, they say. I think it's easy.
I've played these a bit too much, perhaps. Just maybe.
The short range of the main attack and the bloated hitbox (comparatively) of the mechs in this game though do make designing these harder.
Finally downed Warden... I can't say it was a fair fight though, I had drones. Two basics I used to punch holes in P3s "arms". I took maybe 4 hits, 2 in 4 and 2 in 5. I can't really say I could tell what was going on in 4/5 since there was so much stuff in the air (both sides). 5 was cool to see in action though.
Pattern 4 isnt as hard as it looks, though I suspect it's one that people get stuck on alot.
How I deal with it can be seen here:
https://www.youtube.com/watch?v=27C30DEbZywWell, now I have an interesting save... I got to level 5/5 on hard and used the consumable breaking the 4th wall just to see what happened. Previously it had completed the current level and I started the next, but I'm not sure which floor I'm on currently.
Is there a way to determine which floor I'm currently on?
Also what should happen after skipping floor 5/5 on hard? I haven't seen the Warden or done anything interesting with this save really...
It sounds like you might have hit floor 6. I'm not sure. I've not really messed with that item to see what happens.