From a player's perspective, the number of new rooms could really use a boost (I'll try to help with that) and if the number of new bosses was something like 10-12 it would be a major boon. (I know, easier said than done.) The 30+ new enemies sounds amazing but I think you're underselling the new golden floors. It's not a mere single floor you'll find at the end of a road, it's 7 new golden variants of the floors you can discover with their own enemies, bosses and treasures. It's awesome! Also, with the 8 new Tile types, the description make it sounds like they're just tileset additions, but they bring both beneficial and dangerous effects with them. I think it's important to mention it. And I just remembered you said no description feedback for now... Did that include the expansion store description? Oups.
Maybe we can push to 10 bosses, and by we I mainly just mean Misery, heh, but I'd rather keep that a low priority thing. If we get more bosses then great, if not, then there's still a good amount there. The main priorities for Misery currently should probably be room design, enemies, and continued polish work, of course. Thanks for offering to help out on the room front, much appreciated. Yeah, it kind of is 7 new floors, but also it's kind of not because of the overlap, so I'm not sure, but we could big that up a bit more. Yeah, we've definitely undersold the tiles there, though. We could add more information to that. It's just the item descriptions that need to be looked at. Any help we can get on store descriptions and stuff is great.
Missile boosts affecting missile modules:
That's a slippery slope that brings many questions. If they do affect them, does the Explodifier sac item affect them too? Do the modules get the full bonus? Will missile-based secondaries (mostly Torpedo Cannon) be affected too? Etc.
Opinion time: It smells like a can of worm and I think you should limit the effect to weapons in the launcher slot to preserve your own sanity in the future. Grabbing a few missile-based perks in a run can quickly turn you into a boss killer that can blast through all patterns and shields, so I'm not sure they really need the buff even if specializing in them could be viewed as a bit of a niche.
Yeah, that's probably a can of worms that it'd be unwise to open at this stage.
s/Tile Types/Room hazards
s/Golden Floor/Golden floor theme with unique treasures
Something like that, yeah.
Yeah, I remember the blade module, that was one of the ones I complained about a lot and then stuck in the secret room. I'd say moving this one into there as well is a good idea.
I'm not really seeing the level of OP-ness that the item needs to be locked away in the Secret Room myself. But if there is a consensus that that needs to be done, that's fine. I'll wait on a bit more feedback before making the changes at the moment, though. It might only go to the Sacrifice Room, I'm not sure.
I can add a few more bosses to it, why not.
The crossbow might be a bit much. The bolts stay out too long. Otherwise it's a fun one. Electro blaster is awesome, toxic gas gun is also awesome. The enemy that slashes at you, that needs a change. I honestly have no idea how to deal with it. But not just that, I find it really hard to even see it. I often don't realize it's there until I've been hit by it.
The crossbow has recently had a nerf, I think, so I'm reluctant to make another nerf so soon, but reducing how long the bolts stay out is easy enough if necessary. Any more thoughts on the Shinobi enemy, everyone? That's another thing that has only recently just had some significant nerfs put in. It might just be the late game variants that are too much as the early game ones I haven't really been struggling with. Bear in mind that I like to try and preserve the good kind of annoying in enemies, which is why I'm cautious with nerfs.
I've had some random inspiration for some today anyway... may as well make something out of it.
Yeah, but don't push too hard on the boss front, we already have 9, if you want to do one more then great. Of course, if you want to do a bunch more I'm not going to stop you, of course, but I think your priorities should more be on room design, maybe one last small batch of enemies, and then polish work.
On a side note, anyone want to try their hand at making a sniper-type enemy? Would like to get another one in there but I blanked out for ideas. I've found it to be kinda a hard category to design for.
Goldenwolf might take a crack at that, if not I can probably think of one or two.
Firstly, I actually had Terminus bug out all over the place. Something knocked it forward one phase while it's shield was fully up. There were still two minions out. I had these main items at the time:
Electro blaster
relentless crossbow
shockwave launcher
As well as some sort of funky bot that shoves things around. I also need to make it's spawn bullets indestructible, I forget how to do that. I could have sworn I already did it though.
I'll probably try taking on Terminus with that setup to see if I can spot the bug. Sounds like a bit of a strange one, though.