Just a quick thing: The update I was going to send out today will be tomorrow instead. Everything is going along well enough, but I had a godawful allergy hell day yesterday. Cant concentrate on much when that happens. Anyone that's ever gone through that one probably knows exactly what I mean. And heck if I even know what set it off. All I ended up doing yesterday was making really awful attempts at Necrodancer over and over while trying not to go insane.
Anyway, the 8th boss is done finally. The one with the attack that was from another boss has had that changed (I really don't know how I managed to screw that one up and then not even notice it). I have a couple of jumpscare enemies to finish here. The misery mode stuff is separated and wont be in the update lest I break something since it's in an unfinished and jumbled state.
And a couple of small tweaks here and there. Plenty more tweaks will likely come later. If any problems seem to exist with current enemies, by all means let us know.
I'll likely add enemies at random intervals after that, and I need to make the alterations to create hard mode patterns for the new bosses (if anyone has any specific feedback on the difficulty of any of them in their current state, now's the time to point it out). Want to up the roster for the gold floors up a bit. Things repeat a bit too much in there right now in my opinion. Going to also start doing some rooms of my own, I never really got the chance to dive into that previously.
On the note of rooms, if anyone wants to try their hand at making some and submitting them, by all means, go ahead. We cant have too many rooms in a game like this. Just be sure to test them fully before submitting. As in, test them a whole bunch of times, not just once.