Love the idle animation and the turret animation!
The shots from the secondary weapon turret are slightly off, though. At least with the Turbo Blaster.
Also, I don't think the turret should be on the ship if there is no weapon yet? I think it should appear when the weapon is collected. Extra credit: give each weapon a unique turret graphic. Might be too much to ask.
I haven't tried the SHMUP controls yet, but I'm liking the movement so far. It feels much more space-ship-y.
The shadows are a very nice addition, too.
The taskbar icon appears to be... I don't really know. A bust of an alien in a suit, maybe?
The locked door graphic is in the foreground over the ship, which seems incorrect.
The tooltips telling me my missles are full when flying over pickups is an inspired addition. Really happy to see this. I remember this confusing me at first, but learning it quickly enough that I forgot about it even happening.
Jumping off that awesome feature, a tooltip telling you that you lack a key for the doors would be a great extension of this feature.
The powerbars are much better looking than the hit points. Your own hull/shield indicator is also a lot nicer, but I think it needs a tooltip or label explaining what it is.
I've seen Multibots get stuck behind "blocking" obstacles, while others in the swarm move on top of them.
Is the map updated? It seems to be more clear than I remember. The "green" room stands out too much and I sometimes think that is the room my ship is in simply because it's the only one with an icon.
The animated backgrounds are looking pretty awesome! I especially like the reflections on the surface. I can't recall who suggested it, but it looks as cool as it sounded!
Mirror is pretty exploitable. I took her out by hiding in the bottom left corner and only had to dodge once or twice up and down slightly. This could apply to other bosses.
Got stuck on a corner. I was able to break free with the afterburner. I'll include a screenshot of where in mantis.
I picked up circuit 42 and it revealed the map as expected, but it also blew open the doors to the secret room. I would expect to still have to "missile" it open on my own.
On the two levels I've played so far, there has been a locked door, but no key. Should keys spawn somewhere in levels with locked doors? Could I have just missed it?
What is the difference between the first aid kit looking things and the yellow-orange energy cubes?
Not sure if this is a feature, or a bug, but after closing and restarting, I was taken directly to the "New Run" screen. No title card or anything. Auto-loading the previous save would be a cool option, but I think the title screen should at least require a button press. I couldn't duplicate this, and I may have just alt-tabbed, I guess.
Every time you fire a missile, the tooltip appears telling you how to fire missiles. This is pretty annoying after a while. Even if the game is paused, pressing F will cause the message to appear, and when the game is unpaused, the missile fires. Your turrets will also follow the mouse while paused and the ship hovers. I would think everything would freeze when the game is paused and inputs would be ignored.
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That's all for tonight. Overall, I'd say this is a HUGE step forward. I liked it well enough before, but y'all's vision is really starting to solidify. I was even able to sort of forget I was beta testing and had fun with it! Not that it was painful previously. I just mean I wasn't able to immerse myself into it before.
More polish is still needed, of course, but it's really coming together!
I can't wait to hear what Pablo has cooking up for us! Is there any way we can get a sneak peak of the music, or is it not far enough along for that?