Author Topic: [.854] Day 2 bugs and tag drone issues  (Read 591 times)

Offline ShopkeeperB

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[.854] Day 2 bugs and tag drone issues
« on: January 18, 2016, 10:43:57 PM »
Bugs:
  • Picking up "major shield" perk (2nd shield bar) on the flame mech does nothing at the moment
  • Teleporters are invisible (mentioned by others earlier)
  • The "compact molecules" sac room item (decreases size) will make you small enough that you'll stand on the exit of the door, warping you between both rooms until you move if both rooms are cleared.  At one point I walked into a door at an angle, causing the mech to be caught in the door as the screens warp.  Attached is a log of this
  • For enemies called (color) face ripper, they just... sit there.  Intentional?  I haven't seen one move in my 2 days of playing
  • Picking up a consumable will compare it to the last one you had, even if you use it.  Not sure if this is a bug or not, but it seemed odd.

Suggestions:
  • It might be because I haven't fully gotten used to the system, but there are times where I have difficulty recognizing whether a terrain structure is a wall in the center of the room or part of the backdrop.  I'm sure it gets better over time, but some terrain (the brown walls in stage 3) stand out less than others.  I'd suggest something to help terrain "pop out" a bit more, like a faint glow around its edges or something.
  • Likewise, I'm having a large issue with the maze-like spike rooms.  Each time I'll try to walk along the non spiked path, I'll clip a spike and then decide to run through the room to take as little damage as possible.  It could just be me, but I'd either make the paths larger or turn down the spike hitbox.
  • I've got a bone to pick with the tag drone.  They immediately fire on purchase and in shops, which will usually hit the shopkeeper when I don't want it to.  Tag drones will either spawn behind me in a room or the other side of a large room, or to the side of the mech.  It's inconsistent and makes it hard to plan to use it.  Also, it's very slow which leads it to both not making it in time to hit an enemy I've circled, or it'll get caught in a wall for the room.  I'd suggest giving it the ability to clip through walls, and maybe a set distance it can be away from you.

I am finding the game very enjoyable right now despite these issues, and will most likely to continue playing it after the launch.  Looking forward to future updates, and I'll report with more fixes as I find them.

Offline Cinth

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Re: [.854] Day 2 bugs and tag drone issues
« Reply #1 on: January 18, 2016, 10:53:48 PM »
Shields are capped at 2 bars right now but gaining any over that will store the +.  There is at least one upgrade that costs shield bars so that hidden +1 is still useful (it isn't really hidden as it is listed on the modifiers list in the pause menu).

Teleport pads being invisible is a bug that was recently introduced.

There are some mobs that don't move until you get close or hit them at least once. 

If you feel like something is absolutely buggy or wrong then throw it up on Mantis for sure!
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