It's great to see the game interface and overlays. Also 35 resources sounds like a nice amount, especially if they all have their own augmentations... whatever that means in practice. (What are augmentations?)
Will all the resources be in every game or are some luck/map/terrain-dependent? I can imagine some ice-resources only found on cold worlds (they lower the entire planet temperature, and can be enhanced or nullified by the controller). Also and related, can raw resources be turned into something else? e.g. spiders (gives spider-silk) being mutated into giant spiders (used for food/pest control/decorating/hyper-efficient buskers one-man-banding for entertainment). It would also let any resource be destroyed or consumed, should the situation demand it.
(I quite enjoyed Civ 4's Fall from Heaven 2 modmods (quite a mouthful) which had raw mana nodes that could turn into one of 16 mana types. I mention it because some had fun little passive effects like: Chaos giving +2% mutation chance, Entropy -2 relations with most civilizations and enemy units heal -5% per turn within your Cultural Borders)
The unclaimed bodies sounds intriguing. I'm trying not to get too excited by the prospect of attacking enemies with waves of science-fiction zombies. Who doesn't like making lots of zombie-bots in AI War? I love playing as Necromancers in general. (It's always my first choice in any fantasy game if possible)
Dominions has a similar-sounding unburied dead resource. In Dominions unburied dead are produced when living (not a plant, lifeless or inanimate) beings die (in battle, via patrolling, from events, death dominion etc.) These dead bodies can be raised as soulless (zombies). Equipment is tracked separately so only battlefields will produce useful armed and armoured undead. Otherwise your options are between longdead summoned in very small numbers anywhere with rusty weapons and brittle bones or ghouls made by corrupting the living members of the population (which aren't mindless and can't go underwater, but have claws and are better at repairing castles)
I can imagine Unclaimed Dead causing unrest/war weariness/disease/anger/fear? (mitigated by burying/burning the dead) and for positives, unclaimed dead being used for: Luxury foodstuffs, free organic spare parts, zombie-bots, Lobotomised cyborgs... *takes a breath* pet zombies, meat-shields, ammunition for biological warfare, a positive modifier to experimental research labs, zombie-slaves, organic constructions... and a prerequisite for all types of memorial gardens.
So... long story short. What are the plans for mechanics around the dead/zombies?
Related question, do all the races leave unclaimed dead? Dominions for example has bodies decay quickly underwater due to sharks, and soulless (zombie) giants being a thing. I can imagine SBR having other little subtleties like organic corpses decaying faster in summer (and having worse negative effects) while inorganic corpses (spire) not causing the same problems or being used in the same way. (so effectively they don't leave corpses?).
Not that important, but if you could make the game track the population type of the unclaimed dead it'd give the game lots of options for fun little subtleties like those mentioned above. Even if the game only ever shows you one number, and only even shows that when it's non-zero.
Anyway, that's all for now. As always, I ask more questions than you can shake a stick at. I don't intend to it just sort of snowballs, one little thought grows and grows until it's a big snowman with flashing eyes, a top-hat and a menagerie of snow-pets... and his own snowmobile. Hope all is going well.
Comments from eXplorminate on the latest news:
DevildogFF Officer 6 hours ago
"This game is starting to look more and more interesting to me. Thanks for the update"
athelasloraiel 1 hour ago
"Same feelings for stardock. I posted a lot of bugs and suggestions for SK, but got almost no reply. and replies that were posted were - we read them and they are great...nothing on specifics, so I lost strength.
Arcen is another thing altogether.
Like Starpoint Gemini 2 folks - those are again another class......"
Nasarog Officer 41 minutes ago
"Interesting."