General Category > Stars Beyond Reach... This World Is Mine

What does the big picture look like?

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topper:

--- Quote from: x4000 on December 13, 2014, 08:22:30 pm ---Huh.  This is completely new to me -- any links handy about this?  I can't really speculate without knowing more what this is, both from a back-end standpoint and from a consumer standpoint.  Encouraging players to get into a bidding war for the early versions of the game is... something I'm not super keen on, though.  While the money would be nice, I'd feel like I was gouging the biggest fans.

--- End quote ---

Check out the Steam front page, it is on there now. I am trying to figure it out right now, but the bid amounts people are putting up are crazy!

Oralordos:
It's not for early access to games. It's the Steam winter sale unique feature this year. 2000 games have put up 100 copies each that can be bid on in an auction. These have all been put up with the permissions of their developers, so you don't need to worry.

Aklyon:
Theres also been some economic discussion (from a non-back-end standpoint) in the general Sales thread on Bay12, if you were interested Chris.

DrFranknfurter:
I'm excited by the victory conditions ...blow up a planet. I suppose I shouldn't be surprised but I am. I suppose I should ask, a victory condition for whom? Are you trying to blow up the planet, or are the AI players doing the research into planetary pyrotechnics?

I'm also very curious about the starting conditions. Obviously AI War has lobby options, how many? All of them. TLF on the other hand has a much more streamlined lobby.

For SBR I'd love the following:
Tech pacing (because I enjoy marathon/epic/slow games),
World size, (It's nice to have a world big enough to feel epic)
Race choice with a bit of customisation (leader choice, starting bonus etc. Some way of putting my mark on my chosen race right from the start)
Enemy difficulty (I like the 0-10 system in AI War, or at least the option for a ridiculous challenge for the masochist and a newbie game for casual fun)

For the less obvious options:
Achievement/challenge runs at game start. For example:
1 city challenge, (No new city founding, can't keep captured enemy cities)
always war (for pain. Like how being Repulsive in Master of Orion 2 locked most of the diplomacy and trade from you)
always peace (for subtle and gentle game)
raging barbarians (for a different sort of game. Call it 'moody planet' or 'schizo planet mood')
Basically the favourites of civ fanatics and AI War minor options, with appropriate wording and a unique slant.

Perhaps it's just me, but I like to see the achievements before a game starts and during the game so I know what I'm aiming for in this run. Gemcraft has challenges for each map. I'm sad that the planned system wasn't implemented but I understand achievements can sometimes feel like a chore. Here's how it was planned to look (http://gameinabottle.com/blog/2013/01/gc2cs-achievements/) and here's the list (http://gemcraft.wikia.com/wiki/Achievements_%28GC2%29)
... I like the idea of the achievement goal subtly shaping my game and goals. It seems better than being surprised when I get a dozen achievements without trying. If you implement a victory-progress screen during gameplay (I don't see why not) I'd love to be able to select an achievement from the available achievements to show up on that screen (e.g. win in 100 turns) with progress towards gaining or losing the achievement shown... but that feels like a very polish, optional extra sort of feature. Something that is less a question and more a feature suggestion I'd put on mantis if SBR has its own public section...

Anyway, Long question cut short: Are there any noteworthy or unusual starting options planned?

Also, Zebeast46's question... I'm not sure if I'm confused as well. But I'm picturing a post-victory game screen. One that has a bit more information then "You Win!" I know requests for more detailed victory screens were requested for TLF:
http://www.arcengames.com/mantisbt/view.php?id=14550
I seem to recall a response somewhere to the effect of : '...it unloads the game data, so it's not easy.' But I can't find it...

It'd be nice if SBR had the victory screen not unload any data but keep it there to show you. Preferably with a log of events and a way of quickly running through them visually e.g. showing the minimap on a turn-by-turn basis, re-playing the changing minimap of a 20h 600 turn game over a minute or two for your amusement. Key events in the history of the world would be nice too, as well as saying exactly how you won. Victory text basically, but perhaps a little more numbery, so text plus a breakdown of your score (x10 for enemy difficulty, x0.1 for friendly planet setting, x1.3 for earning an achievement etc.). Lastly, and perhaps most importantly. If it doesn't unload things you have the option of a "One more Turn" Button. Always nice to have... as long as there is actually a planet left to play with. (no planet cracker victory).

Also... I'm still sad there are no zombies planned. *sniffs... then coughs painfully* Hope all is going well with the game. I'll be happy to volunteer to test it when you're ready for some alpha/beta testers. Hopefully I'll be able to contribute to a proper eXplorminate review for SBR upon release too. I know they are eager to do a podcast with you at some point. (like these here : http://www.explorminate.com/fortnightly-podcast/)

I'm more of a typer then a talker... still, they're a friendly bunch, even mentioning SBR very briefly during the last weekly eXchange. Not sure if you've communicated with Devildog, Nasarog and the others but they've been keeping an eye on the preview page and asking for updates about the development in chats on steam. So you have an audience there. Oh and an eXplorminate response to your posts on victory conditions/blowing up the planet:

athelasloraiel 21 minutes ago
wow!

(athelasloraiel posted quite a lot of little bug reports for Sorceror King, I'm sure he'd be a welcome addition to the community here if I can win him over. He also keeps things short and to the point, a trait I could do with learning.)

Draco18s:

--- Quote from: Aklyon on December 14, 2014, 04:34:46 pm ---Theres also been some economic discussion (from a non-back-end standpoint) in the general Sales thread on Bay12, if you were interested Chris.

--- End quote ---

Oh geeze, the economics are broken and people are falling for it.  Egads.

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