Author Topic: ETA for the next beta wave?  (Read 3977 times)

Offline Genosse

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ETA for the next beta wave?
« on: August 01, 2015, 09:52:51 pm »
Any estimate for when the next wave of beta testers will go? I signed up recently in the main thread and the June 29th/Greenshirts thread - as far as I can tell the Greenshirts haven't gone yet.

Not being pushy, just curious as I am new to the community!

Thanks,

Genosse

Offline nas1m

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Re: ETA for the next beta wave?
« Reply #1 on: August 02, 2015, 04:56:24 am »
My best guess is next week or the week after that - whenever the new events stuff is ready for a first shot...
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Offline x4000

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Re: ETA for the next beta wave?
« Reply #2 on: August 03, 2015, 10:04:54 am »
Cheers!

Yep, the trigger for the next wave is indeed going to be the new events stuff.  I am hesitant on giving an estimate since I've been so consistently wrong on my estimates with this aspect of the game so far.  Soooo many redos and thrown out sheets of paper, it's been kicking my butt to really make this clear and fun and streamlined all at once, heh.

That said, I do feel like I'm getting an increasingly good handle on it, so I pretty good saying sometime during next week.  Which for the sake of the overall schedule I also definitely hope is the case!  So it might be the 10th or the 11th, or a bit after that, not sure.
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Offline crazyroosterman

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Re: ETA for the next beta wave?
« Reply #3 on: August 03, 2015, 10:46:21 am »
Cheers!

Yep, the trigger for the next wave is indeed going to be the new events stuff.  I am hesitant on giving an estimate since I've been so consistently wrong on my estimates with this aspect of the game so far.  Soooo many redos and thrown out sheets of paper, it's been kicking my butt to really make this clear and fun and streamlined all at once, heh.

That said, I do feel like I'm getting an increasingly good handle on it, so I pretty good saying sometime during next week.  Which for the sake of the overall schedule I also definitely hope is the case!  So it might be the 10th or the 11th, or a bit after that, not sure.
just out of general curiosity were the .testing periods (for lack of a better name) for your games quite this round a bout? ie you changing your mind about .diplomacy. a dozen or so times now I'm assuming that tlf was a bit round about considering how odd and complicated that game was when first played it (and continued to be so) but games like for example bionic commando from what I've played of the demos seems like it would be a more straightforward game to make(again for lack of a better way to describe that) just curious really.
c.r

Offline x4000

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Re: ETA for the next beta wave?
« Reply #4 on: August 03, 2015, 11:02:19 am »
It's really varied quite a bit:

- AI War was something that nobody saw publicly, as it was before Arcen officially existed.  But it absolutely went through this amount of experimentation, if not even more.  It was difficult, but ultimately a really positive process because all the movement was overall forward and resulted in something cohesive.

- Tidalis did not go through this process at all, after the prototyping phase.  It was a much simpler game; though the early prototypes were very different.

- Valley 1 went through the same sort of process as AI War, but x10, and really publicly.  Unfortunately I wound up really making a lot of mistakes by listening to players a bit too much, which was mainly a problem because players were saying all sorts of contradictory things.  Listening to players is super important, but I was really giving up the reigns and lost any sort of central vision.  Bad bad bad.  It was a very toxic process that I would describe as "flailing about" in the main. ;)

- Valley 2 went through the process to a smaller degree, and it was a more positive process.  It didn't result in nearly as fun an experience in the opinion of most people, but I don't think that was an issue with the process.

- Shattered Haven went through a lot of iterations over several years (mostly in 2008, prior to AI War even being developed at all), and its split identity is perhaps one thing people were turned off by somewhat.

- Skyward Collapse had a lot of iteration and changes because it was such an odd duck, and it had a few delays because of that.  A lot of player feedback really helped finish shaping that one in a really positive way.  The result was something I'm very pleased with.

- Bionic Dues was a very quick project, although we had some drastic prototyping experiments.  But after we had something that was fun, it was just something we flew through.  Players helped us polish that to a nice sheen by launch, and I'm definitely pleased with the result.

- TLF went through what felt like a million really drastic changes in the combat model.  Some of them players never saw, and others are ones that players saw and helpfully shot to pieces (seriously it was very helpful).  It was a very stressful process and something that had both its positive and negative points.  But overall it was a really positive collaboration between testers and staff.

- If I had to pick a game that SBR is most similar to in terms of the process, it would be AI War, but with the feedback coming from a wider selection of people than just my dad, uncle, and my uncle's friend.  It's one cohesive game, unlike TLF (which is basically two games in one), and it's getting closer and closer to being something that is truly fun.  AI War spent about 9 months in development, and it was interesting during that whole time, but it wasn't truly fun until about the last month or month and a half.  I feel like SBR is on the cusp of reaching that point itself.
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Offline Genosse

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Re: ETA for the next beta wave?
« Reply #5 on: August 03, 2015, 10:57:51 pm »
Wow, thanks for your response to the original question, and thanks for sharing the story of your games. As a new community member I have noticed your intense efforts to relay what you are thinking about development. Your testers certainly do not lack for input from the design team!

Offline x4000

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Re: ETA for the next beta wave?
« Reply #6 on: August 04, 2015, 08:48:31 am »
Thank you!  I love being able to talk with folks, back and forth both directions.  Welcome to the community, by the way!
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Offline Genosse

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Re: ETA for the next beta wave?
« Reply #7 on: August 05, 2015, 12:16:14 pm »
Thanks, people here have a great attitude. I'm looking forward to participating.

Offline nas1m

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Re: ETA for the next beta wave?
« Reply #8 on: August 05, 2015, 01:04:58 pm »
Thanks, people here have a great attitude. I'm looking forward to participating.
That's Arcen in general and these forums in special for me as well - in a nutshell. The first Community/Dev i ever cared enough about to get engaged with...
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