Ah, very cool ideas! I had not thought about the magnetic field for whatever reason. If that were stripped away, would the atmosphere start to gradually leak out into space as well as more radiation coming in? You mentioned the ozone layer, but I thought that part of the reason Mars is unable to have much atmosphere is because it also has no magnetic field. I am fuzzy on the specifics, it's been a while since I've read about that. Despite just having read (and loved) The Martian.
Setting the natural uranium on fire is a really intriguing concept, too. I also need a really good way of letting the player race decide to irreversibly destroy the planet, and going with more creatively plausible options than just "lots of bombs" would be really fun. It's not something I have started researching yet at all, actually, but ideas along those lines are very interesting.
The graser is also really fascinating -- and the fact that it would be man-made is ideal, because for purposes of the player race and the computer races, they would be using man-made machines to bring about these various effects. How exactly the planet compensates for what they are doing is something that... I don't know. Maybe I should make that explicit in the game, too, I'm not sure.
The greenhouse gases are something that aren't too complicated to do the math for -- usually the math for something like that is fairly straightforward when we're talking a simulated approximation. The problem is that ideally I'd like for these systems to be decoupled for gameplay purposes. BUT. Based on what is being noted here, it's actually striking me that making these all loosely coupled would be far more interesting.
So, let's think about this in terms of what the races can do:
1. They can create artificial surface volcanos or volcanic vents to increase ash in the atmosphere, blocking out the sun.
2. They are already competing on atmospheric mix, and some of the mixes are more greenhouse-based than others.
3. They could mess with the magnetic field in a couple of ways mentioned.
4. They could start massive underground uranium fires.
5. They could use a graser to trigger deep seismic activity that would... do what exactly? Affect the core's rotation, thus leading to those geomagnetic storms?
6. ??
In terms of what the sentient planet is doing during all of this in order to try to maintain its own equilibrium temperature range (it doesn't care about atmospheric mix):
1. Presumably it needs to be able to adjust its own core's spin, albeit slowly, in order to mess with magnetism?
2. Presumably it can also modify the amount of ash in the air by either venting or not-venting ash into the atmosphere?
3. Any clever ideas on things it could do with the grasslands and/or deserts and/or snowy areas that would change heat loss or retention to compensate for atmospheric mix? That could be represented visually and would be really cool to show, actually. I'm thinking like popping out increasing numbers of light flowers or similar. Daisyworld is pretty simple, though...
4. Presumably it can do some sort of seismic activity intentionally, deep or otherwise.
5. I suppose it could do tricks similar to the uranium burning as well, but how it would stop that process I have no idea.
6. ??
I always love talking with you guys -- you come up with such crazy clever stuff! The atmospheric mix is already implemented, and the effects of the temperature fluctuations are, as well. But now I'm envisioning adding in not just ways to manage the temperature, but also a view where you can see what the planet itself is doing in order to mess with that.
Very very fun.
Though I will say that I'm still lost on some of the specifics here in terms of what I can plausibly get away with in some of these areas. Further thoughts
very welcome, heh.