Valley 1 actually took longer than this, not that that was a poster child for success. ;) In the case here, the biggest risk is making a huge investment (done) and then having a game that doesn't hold up. This particular delay doesn't push us over any financial cliffs, but we can't really afford another one.
I appreciate the kind words. :)Speaking of events: Can you give a quick outline which ones are already present in .906? Just asking because I am past turn 50 and yet have to see one...
In terms of an ETA here, some of that is still vague. But the bulk of the new combat model will be in next week, and is all defined here if you are interested in it: https://docs.google.com/document/d/14XQ61PpOfTHiusfdy0D6Vjq2OjNN04GkKddpYV7ZrJE
For the events stuff, that's going to be an ongoing thing with more stuff coming in. Within 2 weeks we should have a super hefty amount of it done. Ideally another big bulk of that next week.
I appreciate the kind words. :)"Battle mode" sounds a lot more cohesive a system for combat than what's in game now. Seems like you found a pretty good answer to the problem. :)
In terms of an ETA here, some of that is still vague. But the bulk of the new combat model will be in next week, and is all defined here if you are interested in it: https://docs.google.com/document/d/14XQ61PpOfTHiusfdy0D6Vjq2OjNN04GkKddpYV7ZrJE
For the events stuff, that's going to be an ongoing thing with more stuff coming in. Within 2 weeks we should have a super hefty amount of it done. Ideally another big bulk of that next week.
It should be popping up periodic events allowing you to choose market items, but for some reason seems not to be. The one with the enterprising Burlust prison guard (you have to be playing as Burlusts) is definitely something I've seen pop up multiple times.Cool, thanks!
There may be a bug at present in the current version, I'm not sure. Have been very distracted with the new combat stuff. Glad that looks good. :)
It's hard to say for sure. I am absolutely flooded with events to an inappropriate degree in my burlust and skylaxian games, I will say that.Weird. I am in turn 131 and still nothing.
In the attached 3.save, you should get a Skylaxian stockbroker bothering you pretty fast. And then she comes back waaaay too frequently (oops).
Yep, I'd hold off for now.you know considering how many times this games release dates been pushed I personally at this point would stop saying .its being released at such and such a time. and just set a deadline for its release when I would think it to actually be .finished.
The good news is that the new combat model is everything I'd hoped it would be, so that is a big relief for me. :) There is still lots more interface polish that needs to go into it in the short term before it feels completely correct, but it's the sort of thing where all the solutions to me feel obvious rather than like stumpers. So that's a nice change of pace, heh.
On the release date, I've been kind of keeping that away from a big blog post and whatnot, because news outlets tend to pick those up and I'd rather have something positive like some new video or something they can show with it. I'll definitely update on that before too long, though.
That's kind of hard for an Arcen game. AI War's still seeing game changing patches, and Keith's apparently interested in doing more work on Bionic Dues (btw Keith if you ever read this that's SUPER cool of you :D). Arcen's games hit release states, not complete states. If anything we should be glad that Chris is willing to kill his darlings to make the best game possible.Yep, I'd hold off for now.you know considering how many times this games release dates been pushed I personally at this point would stop saying .its being released at such and such a time. and just set a deadline for its release when I would think it to actually be .finished.
The good news is that the new combat model is everything I'd hoped it would be, so that is a big relief for me. :) There is still lots more interface polish that needs to go into it in the short term before it feels completely correct, but it's the sort of thing where all the solutions to me feel obvious rather than like stumpers. So that's a nice change of pace, heh.
On the release date, I've been kind of keeping that away from a big blog post and whatnot, because news outlets tend to pick those up and I'd rather have something positive like some new video or something they can show with it. I'll definitely update on that before too long, though.
Yep, I'd hold off for now.
The good news is that the new combat model is everything I'd hoped it would be, so that is a big relief for me. :) There is still lots more interface polish that needs to go into it in the short term before it feels completely correct, but it's the sort of thing where all the solutions to me feel obvious rather than like stumpers. So that's a nice change of pace, heh.
On the release date, I've been kind of keeping that away from a big blog post and whatnot, because news outlets tend to pick those up and I'd rather have something positive like some new video or something they can show with it. I'll definitely update on that before too long, though.
Is the new amount of time enough? I don't know the answer. I'd love to be the experienced designer/producer/project admin that just goes "oh yeah, that's totally enough, well done." It bothers me immensely that I can't do that.I do not think this is possible. I've been estimating software development my whole professional live (not game development though) and the only reason I'm getting better at that is because of this (http://scifi.stackexchange.com/a/99117/28660). Funny that it is, I think this is the truth. I've never seen a miracle estimator in my life. I have not even seen a decent one. All I've seen are wild guesses that in most cases are hit or miss. You have the luxury of taking your time. In corporate software world in year 2015 it's a rare luxury. You are expected to provide fixed price upfront and then you'll be held up to it. Rare customer agrees to "time and material" which is paying for time actually spend creating software and I cannot blame them. So you put in a healthy margin, and you take a risk. That's the best one can do. Experience in your subject domain of course also helps.
but we've taken the ball from the earlier playtestersand built another stadium in Canada for it.and run waaay downfield with it.
an underground launch facility to send it to the moon.but we've taken the ball from the earlier playtestersand builtand run waaay downfield with it.another stadium in Canada for it.
an underground launch facility to send it to thebut we've taken the ball from the earlier playtestersand builtand run waaay downfield with it.another stadium in Canada for it.moon.
roostervillean underground launch facility to send it to thebut we've taken the ball from the earlier playtestersand builtand run waaay downfield with it.another stadium in Canada for it.moon.
Mars
roostervillean underground launch facility to send it to thebut we've taken the ball from the earlier playtestersand builtand run waaay downfield with it.another stadium in Canada for it.moon.
Mars
roostervillean underground launch facility to send it to thebut we've taken the ball from the earlier playtestersand builtand run waaay downfield with it.another stadium in Canada for it.moon.
Mars
Teal's House, three blocks from the Serenity Canal
roostervillean underground launch facility to send it to thebut we've taken the ball from the earlier playtestersand builtand run waaay downfield with it.another stadium in Canada for it.moon.
Mars
Teal's House, three blocks from the Serenity Canal
Hahaha, I like that one the best. :)
Can't read messages on the forums, see a 'database error' response almost every time. Tried to report on mantis & received an error suggesting that I was double-posting or had a certificate problem.I had a similar problem yesterday although it was the home page rather than my messages.(which worked fine)
That said, looking forward to the new version, take the time you need.
FYI You guys are now launching against Rebel Galaxy, the new space game from the former Torchlight Devs:Oof. Hate to say it, but better this than getting near Starcraft, Battlefront or Fallout. Or god forbid, December anything.
http://rebel-galaxy.com/
Totally different game from SBR, but there could be some indie space audience overlap.
FYI You guys are now launching against Rebel Galaxy, the new space game from the former Torchlight Devs:
http://rebel-galaxy.com/
Totally different game from SBR, but there could be some indie space audience overlap.
FYI You guys are now launching against Rebel Galaxy, the new space game from the former Torchlight Devs:
http://rebel-galaxy.com/
Totally different game from SBR, but there could be some indie space audience overlap.
Space sim with a only a 2D plane?
Arcen games has nothing to worry about.