Author Topic: Question about Planety mood stuff  (Read 12744 times)

Offline Zebeast46

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Question about Planety mood stuff
« on: February 09, 2015, 09:26:04 pm »
What I am asking is what are some effects that a positive and negative planet mood will have (did I say that right). I am just curious because the planet mood has not been at the forefront of my thoughts till now. If you are too busy to reply than by all means let this thread go to, well, whatever Burlust hell is called (if they even have one).
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Offline x4000

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Re: Question about Planety mood stuff
« Reply #1 on: February 09, 2015, 09:40:56 pm »
Writing from my phone, please excuse typos.

The biggest negative right now is lots of third party enemies starting to attack you. Rogue Thoraxians, as well as I believe 4 different kinds of animal nests. 5? I can't remember for some reason.

The idea of a global planet mood actually went away, as that turned out to be confusing and not really needed. Instead of it being truly global, or even Empire-wide, there is now a city stat called planet rage. This is how passed the planet is at that specific city.

This is a lot more interesting because you can try to keep your planet-angering activities to just certain cities of yours, thus giving you yet one more reason to diversify your cities.

Since it's literally a rage meter now, there's no way to make the planet be "negative rage" toward a city. But! The other races (except Thoraxians) also incur planetary rage on their cities, so you can use that to your advantage against your foes. In theory you might be able to get the planet pissed off at a race by brokering certain diplomatic or trade deals. I don't have that aspect designed in yet directly, but some of the existing stuff could be manipulated a bit to cause that. I'll be sure to add more direct options (one layer of indirection rather than two, I mean) in later in the month.

As for making the planet like you, that's actually a different thing entirely. This goes beyond rage of the planet at cities, and instead has to do with your overall social progress levels. When you go for a social progress victory, that actually is you working to take over the position of favored planet race from the Thoraxians and make that yourself instead. This process can only begin once you already have all the other social levels unlocked and then you choose to go for the Transcendence victory condition. As soon as you start taking levels in that category (there are 4), the planet starts liking you a whole lot more, but the Thoraxians start to HATE you. And pull out all the stops.

So there's two main mechanics involving the planet as a being. Rage at cities, and then the Transcendence victory path. Actually there are some other things as well, but they don't involve any direct numeric quantification of some elements that of the planet's mood. But two other Victor conditions put you straight at odds with the planet in the worst way. And based on discussions here on the forums I plan to have the planet's manipulation of the climate be something that is actively visible and that the races' attempts to modify the climate all run up against. That was a pretty cool idea, but I've not specced that fully yet.
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Offline Zebeast46

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Re: Question about Planety mood stuff
« Reply #2 on: February 10, 2015, 06:10:27 pm »
Interesting. Thanks for the reply.  :)
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Offline x4000

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Re: Question about Planety mood stuff
« Reply #3 on: February 10, 2015, 07:07:50 pm »
Sure thing!
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Offline crazyroosterman

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Re: Question about Planety mood stuff
« Reply #4 on: February 26, 2015, 07:23:36 pm »
I just have to say I really like the idea of the planet openly interacting with the races(and the player) I'm curious can you make deals with the planet?(example you agree to not f with your environment in exchange the planet sets of an earthquake  at the city of your choice or if you piss it off it can set of an earthquake at one of your city's)
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Offline x4000

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Re: Question about Planety mood stuff
« Reply #5 on: February 27, 2015, 11:49:03 pm »
Cheers!  You can't actually negotiate with the planet directly, and it mostly refuses to speak to you.  The will of the planet is seen through... several proxies, which I won't really reveal.  One proxy is via animal and underground monster attacks, but there is another big one as well.  There are three special endings that involve more direct interactions with the planet itself, however, and it speaks to you in those.  Basically with those three endings you are "acting out" enough against the planet (or in one case for the planet) that it deigns to speak to you.

Having to manage how mad the planet gets at any one of your cities is a notable thing always, of course.  It's one key aspect of city design.  But usually the planet simply won't directly acknowledge you.
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