Brief status update before I stagger to get some sleep.
Things are going well. VERY well. I'm super pleased with how this next version is shaping up. That said... unfortunately no release tonight. I had hoped to do an intermediate release with one batch of stuff, and then another batch tomorrow night with the rest for the yellowshirts.
That said, the RAM stuff yesterday threw me off a lot, and then the building/district changes took me a solid four and a half hours today, and that was more than I'd anticipated. I still have another 3-4 hours to go on the industry/commercial stuff and reorganizing the tech tree to accommodate all this stuff (there's like 6 techs and social progress things with no purpose now, and a number of techs that now make no sense in the order they are in), so I need to make sure to take the time to do that properly in the morning.
All in all these things are going extremely quickly for how much is changing, but I undershot my estimates a bit as... usual. :/ That said, it's practically like playing a different game for me already in this new version, I just get a completely different vibe from it personally. It's really strange how some really simple things like freer building placement make such a big difference.
And Misery, yes, your big blob of text was quite helpful.
I mostly ignored it because I wasn't in a state to really process it yet, but was planning on coming back to it. ptarth really internalized what you were saying, though, and came up with some awesome suggestions that make him, you, and me happier all at once actually.
And nas1m came up with some excellent suggestions as well based I think partly on your thing, and unfortunately I have not even acknowledged his mantis issue yet, but I have read it and think it's a great idea (I was already planning on that one when I got a chance, but anyhow).
So happy times. I just wish I had more hours in the day, but such is life I suppose. See you guys tomorrow.