Hmm, if several players controlling 1 faction might work, how about controlling multiple factions the same way?
Could be interesting! Though then the issues with the interface start creeping in, because if resources are not shared you have to switch huds for each empire, etc.
That's quite the story. Sorry to hear you had trouble but it's good to hear you have a plan going forward. I've got a bit more research to do on the science stuff but I'll throw my collected thoughts up in a day or two.
I appreciate it.
And since D:OS I learned my lesson and never Kickstart a game again that has COOP integrated further into gameplay and thus damaging the SP gameplay by design.
Sorry, don't recognize the acronym. Which game is that?
Imo the absolute top focus should be to make a SP game that is emergent, that has many things that can happen and shape gameplay and special systems that extend or even create new gameplay possibilities, or that abstract systems in the game to create a proper "end-game" or maybe even a game that has many emergent victory conditions that aren't always the same, but random to some extend. To create interesting story elements that emerge based on player decisions. etc....
Yep, I'm very much in agreement in terms of what the primary focus of a game like this should be, regardless of how many players.
My greatest worry for SBR:TWIM is that it has no end-game, and instead is just a "paint the area your color" 4x like CIV:BE (the worst CIV game imo)
The closer SBR:TWIM is to Alpha Centauri and the further away it is from CIV:BE the better.
I haven't played Civ:BE, so I can't comment. Honestly it didn't have much appeal. I've played Civs 1, 4, and 5 extensively, though, and Alpha Centauri a fair bit.
I honestly don't think that you'll have that problem with SBR, heh. The odds of you militarily conquering everyone are... extremely low. As the endgame for SBR has been evolving, the interesting thing that has been so far emerging (it needs more testing, though, before I'm sure) is that there are basically "hybrid" victory conditions. Basically where you're safe from Race A because you have them locked up in economic agreements. You're safe from Race B because you subjugated them militarily but let them live. You're safe from C, D, and E because they died from whatever causes (you and others, etc). And so forth.
There are of course some endgame scenarios that are very singular, like blowing up the planet or escaping the planet, but the others are really coming to feel more mix-and-match at the moment. There may be some problem with that that isn't yet evident, but it seems like it's a solid thing thus far. You win not by becoming the world leader per se, but by creating semi-perfect safety from every other race. Which doesn't just mean turtling like a boss, it doesn't work that way. You'd still be at risk of all sorts of things then.
Anyway, military is definitely a part of this game, but it's maybe 10% of what is going on, whereas in the Civ games it seems like it is closer to 80%. I have trouble comparing this to other games because I can't really think of any.
Not gonna lie - I'm disappointed in this news. I understand it, but that doesn't change much. I'm always on the lookout for games to play with my best friend, but this news means Endless Legend probably won't be dislodged for a while (that one replaced Beyond Earth, which just didn't seem to take as many risks to me as EL did).
Yep, sorry about that.
Anyway... I'd suggest you not muse too much on the forums about how it might come back later. If the game sells well as single player only, it's going to be pretty difficult to resist forum pressure from that SP only audience (some of which is vocally and militantly anti-multiplayer existing in their games) to add MP back instead of doing more SP only content, and nobody wants someone to buy thinking that MP was "promised" at a later date and then never delivered.
Yeah, you're right on not setting expectations wrongly. We'll just see how things develop as time passes, I suppose.