General Category > Stars Beyond Reach... This World Is Mine

Is there an exact release date yet?

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Steelpoint:
I've been quite interested in this game for a very long time, way back when it was first announced. Either way I'm confident it'll come out eventually, with my only perpetual disappointment being there being no Human faction, but I say that for any game.

What I find more surprising is the statement above that AI War 2/Remaster/Insert Title is more ahead of Stars Beyond Reach, even if just conceptually.

x4000:

--- Quote from: Steelpoint on August 29, 2016, 09:13:16 am ---What I find more surprising is the statement above that AI War 2/Remaster/Insert Title is more ahead of Stars Beyond Reach, even if just conceptually.
--- End quote ---

The reason there is that we've had to reinvent SBR so many times that we keep burning it to the ground and building it back up.  Like the town of Berk: "It's been here for seven generations, but every single building is new."

We've been struggling to find the core fun gameplay loop in SBR, and that's why it has taken so long.

eRe4s3r:

--- Quote from: x4000 on August 29, 2016, 09:23:47 am ---
--- Quote from: Steelpoint on August 29, 2016, 09:13:16 am ---What I find more surprising is the statement above that AI War 2/Remaster/Insert Title is more ahead of Stars Beyond Reach, even if just conceptually.
--- End quote ---

The reason there is that we've had to reinvent SBR so many times that we keep burning it to the ground and building it back up.  Like the town of Berk: "It's been here for seven generations, but every single building is new."

We've been struggling to find the core fun gameplay loop in SBR, and that's why it has taken so long.

--- End quote ---

If SBR is on hold aka "dead" anyway, then why not just release what you got here on the forum to get some proper feedback and conceptual discussion going? As long as you are prepared for us to rip it apart that is. (We got plenty of 4x fanatics here, me included)

I feel like if you let this slink behind AI War 2 it will never release, and that would be a huge shame.

Doubt you would go for it, but it is worth a try to ask...

x4000:
You're assuming that we want feedback right now, which we do not.  ;D

1. If we were to solicit feedback on a game that we don't have any intention of working on anytime soon, then we either ignore your feedback or get sucked into long discussions that have literally no point in the short-term but which eat up valuable man-hours.

2. If we were to solicit feedback and actually intend to do something based on it, then that wouldn't be delaying SBR at all, that would just be plunging ahead. ;)

3. In general that also assumes that the game is in a feedback-ready state, which it is presently not.  Keith has been working with a few forum folks (ptarth is one) to build a completely new game in the bombed-out shell of what mine was.  In order for you to make meaningful feedback, there has to be a certain amount of clarity and content there.  He's been developing out some bits that seem promising, but they are not ready to be shown in general yet.

4. In a very broad sense, we need to focus in order to get things done.  So having in-depth discussions (or even reading in-depth discussions) of a game we're not working on is a big distraction from a game we are working on.

5. I am pretty sure that SBR will see its day in the sun, but either way that won't be affected by AI War 2.  I don't think about time quite like you seem to imply.  The distance from a project doesn't affect the likelihood of my doing it.  Perhaps this is a bad example considering how poorly Shattered Haven was recieved, but that was a game I spent almost a year on in 2008 (before AI War 1), and then came back and happily finished in 2013.  I would rather have a good version of SBR in 2017, 2018 or even 2019 rather than a half-baked version in 2016.

6. Either way there is no real incentive for me to just throw it away completely, because I have an enormous financial investment in it.  I don't wish to mess with the quality of that game for short-term gains in exchange for long-term quality or whatever, though.

ptarth:
Many of us here on the forum have a problem-solving focus, which means that if we see something wrong/inefficient/not quite right, we want to fix it (Go team!). However, in this case, it isn't isolated mechanisms need adjustment, it is that entire systems, and everything they impact, are being swapped out. This leads to problems in communication, because the bandwidth to discuss these problems is huge and problems in parsing as that volume of incoming and outgoing communication has to be parsed. To extend the analogy, we have a massive 2 core processor (that doesn't hyperthread) and a 2400 baud modem. Hooking this bad boy up to wikipedia and trying to download it all, sounds like a great idea, but...

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