@kasnavada: Thank you so much for that! I haven't studied it in depth yet, but I have it marked for doing so and it looks very interesting from my first skim. I do like seeing what other devs have done, because I tend to not do what they did anyway.
But it does help me think outside the box, and sometimes if someone else did something really well, it deserves to be done again in a different context. I would be delighted for other strategy devs to take some of my ideas an incorporate them into their own designs. I understand that one game from Stardock is taking some inspiration from AI War, so that's pretty sweet to me.
@crazyroosterman: In terms of things that I think are nailed at the moment?
- Citybuilding in a generalized sense, although balance is not remotely perfect yet.
- Tech tree in a general sense.
- Social stuff in a very general sense.
- I think that the design I have on paper for natural wonders and resources is nailed, but that remains to be seen in practice and is not there yet.
- I think that the combat itself is nailed, but all of the maneuvering leading up to it leaves it lacking. But international incidents will largely resolve most of that, plus we have some other new things coming that will help with that, too.
In general I'm quite confident on this game at the moment. I see where the holes are and I feel like I know what to do with them. Right now it's a matter of having the time to get all that done, and then of course also having the time to get things balanced and polished. An unbalanced feature that is otherwise nailed will feel very non-nailed indeed!