For you redshirts:
http://arcengames.com/mediawiki/index.php?title=Stars_Beyond_Reach_Beta_Release_Notes#Version_0.800To force an update, restart steam.
This resolves the worst of the new wave of issues that you guys were finding -- most notably the fact that diseases were pretty much a death sentence, and you couldn't see enough about them to understand them or even effectively fight them. Plus there just were not enough tools for fighting them in general. Anyway, so this should be great news, and actually it plays back into the trash/pollution issue as well, because that was related.
The new HUD for the game took FOREVER to code, much longer than I expected. It's been almost a stinking week since the last release!?! I did have some personal life stuff come up as well that was somewhat of an interruption, but in general just getting the new HUD in there and polished and fully functional and as usable as possible took quite a bit of doing.
Redshirts are going to have some major initial shock in terms of your eyes searching the upper left and not finding what you want, making you then have to search the top bar in a way that feels uncomfortable at first. Ah, adaptation. It's been a transition for me as well, and I've been staring at this for days. This is way more usable all around, though, and already it feels a lifetime since the old HUD for me, heh.
So when are blueshirts going to come into play? Well, I want to give it a couple of days and see what the most pressing issues are with this version, then get those resolved. Then we'll get the blueshirts in here. It will be really interesting to see how they fare in terms of what spikes they run face-first into versus what the redshirts have had to endure with their cities prematurely filling with death and miasma and demise.