I know this idea is going to sound crazy, but bear with me for a few minutes ok?
So to NOT make the same 4x that has been made and re-made since MOO, what if we turn it on its head? By that what i mean is, call it evolution of the machine...(shameless plug) and have the map start completely open and 100 percent owned and controlled by the player, who has all the researches already done.
What we have is a reversal of a 4x, so the player controls the map, until...
until the ai breaks out of its containment program in a pc lab in a eastern university... which show as red dots on the map.
From there it becomes a task of trying to contain and eliminate the ai, which made its first jump in that initial red blip. But did it jump to a single other computer? Or to a random number? 12, 48, 128? (less than XXX maybe? But if this is an open number from infinitesimally small to outrageously large, then the games can range from perhaps easy... maybe? To how many minutes can i last here?) I think that could be fun.
Anyway, the player loses ground everytime the ai spreads, the player concentrates on pulling power from different areas of the map, and shutting down computers, in an effort to stop the ai from getting larger.
The ai for its part is spreading from a simple program to mutating itself into other areas, maybe embedded devices? like coke machines and robotic fastener robots that build cars in a detroit auto plant? So we have stage one, which is just the program, stage two is where it mutates, stage three is where it starts attacking in physical robotic forms that it has built, the humans that are trying to shut it down. All the while the map gets redder (if the ai is gaining ground) or whiter (if the player is taking back control.
The key is that as the ai gains control though, that the player is losing it. so, its a tug of war, and where are the critical junctions? is it where it is still software making itself smarter, or is it when it jumps to the machines and starts walking around? Or taking control of cars, or cranes, or satellite relays?
Anyway, instead of slowly researching and building up as a normal 4x would, we are playing a game, of don't lose too much ground. In some places on the map that may mean we try to contain a software lab and that means we have more time to make a decision, or try to put a complicated plan into action, whereas in other areas of the map, the ai has already jumped to machines, and we don't have time for any finesse at all. We are lucky if we try to hit it hard and not lose too many units, before it pulls back into a manufacturing factory and we find ourselves facing a line of a thousand shiny new autos coming off the assembly line, all perfectly conscious and hateful and looking to hit us back.
This could be where AI War all started.
And well.... we all know how that ended don't we? Well... we're still fighting them...
Just a crazy idea, but i thought the strong points might be the ai war tie in and the 'not just a regular 4x type of playstyle'
-Teal