General Category > Stars Beyond Reach... This World Is Mine

Beta 0.910 (Now With Fewer Bugs -- Also Redshirts Wave II)

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x4000:
New version, but only existing players will care or should really read it: https://arcengames.com/mediawiki/index.php?title=Stars_Beyond_Reach_Beta_Phase_3_Release_Notes#Version_0.910

This one is focused on various bugfixes that have been identified by the first pass of existing players on the new mechanics.  It also further refines the pollution mechanic into something I'm more pleased with.

Now if you'll excuse me, I need to start emailing the new wave of redshirts (formerly greenshirts). :)

x4000:
Testers added on September 24th (Redshirts V2, previously going to be known as Greenshirts)
Traveller
Tomasdk
ElektroSMF
Nubbify
Tridus
donlol
darkarchon
hadberz
Genomic
gnosis
Firemad
hapexindustries
Torchwood202
Peons
Rendon
Diji
Paracosma
Despayre
bobsky
mrvole
Ingros
Greywolf22
KaidenOZ
Genosse
dfinlay
SashaNein
d10sfan
Ravachol
Entvex
rjblackwolf

Cinth:
Don't you mean .910?

And thanks for backing down the pollution a bit... it was a bit much for the early game.

x4000:
Whoops -- yeah, thanks on that.  Fixed.

And yeah, the pollution was never supposed to be THAT much of a factor.  I mean, if it's to be a factor at all in the game, it should be something that is period or late-game or something that is in specific territories.  Not early and constant and annoying as all get-out, heh.  There are still plenty of circumstances where it should come up, but it shouldn't be something you constantly battle now.  Much more fun and interesting when it's an occasional strong foe rather than a constant moderate/strong annoyance.

donlol:
Oh right, so hello there!

I'm a new redshirt guy, so today was my first contact with the game. After playing it for three hours, let me throw some thoughts around:

1) In the advanced start menu, there is an option "% Land". It confused me a bit at the beggining - there is no tooltip explaining what this is about. I figured it's probably land/water ratio of the generated world (right?). But since, you know, I've not seen the game before, I did not even know there is water involved. So that was just a bit confusing.

2) After the game started I obviously had no idea what's going on and what to do. After two hours I still don't know what "Landing Site's" difficulty is (it will probably have meaning in later acts, right?). As you said earlier, there's tooltips missing to a lot of stuff, so for example after two hours I still did not figure out what do natural wonders do and how to use them. I assume you'll add explanations and tutorials to all that stuff, so I'm not gonna rant about that here. Just wanted to note that some players might be put off after being overwhelmed with all the stuff there is to do.

3) The combat system is something I have yet to understand. My first contact with it made me laugh though - I'm just building stuff, pressing end turn and boom -  a megalodon starts shooting at my hub from like a 10 tiles range. Well, this game has dolphines shooting fracking lasers around. I'm loving it already!

So those were my first thoughts on the game. I guess that to get a hang of it I'll need to play remaining acts when they are released. Cause at this point it's still quite confusing.

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