New version:
https://arcengames.com/mediawiki/index.php?title=Stars_Beyond_Reach_Beta_Phase_2_Release_Notes#Version_0.907All right, so this one is absolutely huge, but it's still not what I would consider a complete build and it's not ready for the next batch of beta testers yet.
Known Issues1. A ton of buildings have been "repurposed," but their new purpose actually isn't coded in yet. That's just a matter of us not having time yet.
2. The new combat model functionally works the way we want and I'm really happy with it, but the interface for it is a rough draft, so to speak. It's getting there, but we've mainly been focusing on clarity (for someone who already knows how it works, not for new players yet -- which is all of you now) and actual function. Making this truly user-friendly and pretty and whatnot is low on my list until some of the other items here get dealt with, but it will shoot way up to the top after that.
3. The three new outputs (financial, cultural, and industrial) are currently pointless. It's a good chance that they will actually be subsumed by something else.
4. The thing with buildings where they say "Provides: {Whatever}," for instance "Provides: Fresh Produce" is something that is not finished yet, but will be very important to you soon. I'm super excited about it.
5. You should be seeing plenty of events now, although the ones from other races are showing up really garbled and to the side for some reason. That's on our todo list already:
https://docs.google.com/document/d/14XQ61PpOfTHiusfdy0D6Vjq2OjNN04GkKddpYV7ZrJE/6. Enemies don't yet attack you, although they do attack one another. The mechanics for them harassing you is a bit different and we've not had time to code that yet.
7. The AI for battles is going to get a complete overhaul in terms of what decisions the AI decides to make, so if they are targeting inexplicable buildings right now, all I can say is I know.
Coding that better AI is a thing for during the polish period, though, for us.
8. In general there is just a lot of half-completed stuff at the moment. We'll have this tidied up before too long, but this is a major transitional period for a lot of systems at once. This makes the game somewhat unplayable in some respects: there is no way to win right now, for instance! You can still play all the citybuilding stuff like before, though, and you can check out the new combat model, which is the main thing we wanted to go ahead and get released. You can also see some of the new events, which was another big item.
All those caveats aside, for this being an "unplayable" incomplete build, this is actually the most fun I've had playing the game to date. I hope you feel the same as you get your hands on the new combat in general.
TLDR: This is not the build at which to jump majorly back into the game for testing purposes. It's a great time to check out the new combat model in particular, and in general to take a peek at what is coming down the pike very very soon on other fronts.
Enjoy!