New version!
https://arcengames.com/mediawiki/index.php?title=Stars_Beyond_Reach_Beta_Phase_2_Release_Notes#Version_0.902No, this isn't the much-awaited new-diplomacy version. That's looking like that will be right at the end of July, so this is going to be a pretty dead month for us in a lot of respects as far as releases go. That said, there's a ton of stuff in this new version.
1. First of all, there's just a lot of general mantis housekeeping. Lots of balance and bugfix things, and usability improvements and so on based on your feedback on prior versions. Stuff that's all still going to be relevant in the future, and that we need to get done prior to 1.0 anyway, and that Keith could work on while I'm working on the diplomacy redesign.
2. There's also a substantial amount of new code for the diplomacy system in here that Keith put in, although it's not ready to show yet.
3. As the title of this release denotes, we've upgraded to a newer version of unity. This should solve some linux and some windows 8.1 bugs in particular, mostly semi-little stuff but some of it relating to graphics compatibility.
4. Graphics scaling! Holy moly, you guys have been after us for this since 2010 at least, in all our various games. I've resisted for a variety of reasons, all of them technical-oriented (in other words, I wasn't disagreeing with you on principle). The various technical issues are now sorted out, and now here we are.
5. As a side benefit of that, the game is now sharper and a bit brighter in general, PLUS you get brightness, contrast, and sharpness controls that you can adjust in the graphics settings menu (or you can turn those off if you're on a
much older graphics card).
So in general this hits a lot of cool goals for us for 1.0, although it's not directly visible progress on the things that you're waiting for most in the short term: diplomacy. All in good time, but I'm taking a data-first approach to diplomacy to make sure that things work out in the data definitions before we start running wild with code. Overall it will save us time on coding and architecting, and have more of a content dump on the first version of the new diplomacy stuff. It also helps me find weaknesses in the underlying assumptions sooner than later, although the interface doesn't get helped by these in the very short term.
Enjoy!