Author Topic: Beta 0.899 (Stop Wiggling, RAM!)  (Read 2912 times)

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Beta 0.899 (Stop Wiggling, RAM!)
« on: June 25, 2015, 10:05:24 pm »
The notes!  http://arcengames.com/mediawiki/index.php?title=Stars_Beyond_Reach_Beta_Phase_2_Release_Notes#Version_0.899

Possibly not what you were expecting from us today.  I think that this technical diversion of mine (hunting performance issues, etc) is a bit of a way for me to just mentally ease back into the full design space.  This is super useful stuff that absolutely needs to be done, and it also does need sufficient time to be present in the game code so that we can actually test it over time and make sure the bugs are out before release.  But it's also not really at the top of my features list in terms of getting the game itself where I want it to be gameplay-wise.

But!  On the largest savegames on my machine (larger than is now possible in the editor), I went from having a garbage-collector hitch every 3 seconds to having one every 15 seconds.  That's huuuuuge in terms of the feel of the game.

Such is life, on that.  This is what I felt (very very) motivated to work on, so I went with my gut and it's been a very high-yield result.  I've learned that sometimes I just have to go with the flow in that way in order to get maximum productivity out of myself over a period of weeks.  I try to extend that flexibility at least somewhat to the rest of the staff where I can, as well, and in general try to keep an eye on burn out for any one activity.  Hence us jumping around sometimes, where whoever it is just needs a break from one thing in order to focus on something else after a few grueling days.

Anyway, I have more HUD stuff that I need to do personally, and more design stuff that I need to write up and finishing hashing out for trade in particular.

Oh: you may notice that the bottom bar is misaligned in this version of the HUD, with one extra space now.  That's because there is a new button coming for the underground/surface toggle (that's already completed in terms of art), but I didn't have time to code it in today.  Tomorrow, though!

Enjoy!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline mooncows

  • Newbie Mark III
  • *
  • Posts: 42
Re: Beta 0.899 (Stop Wiggling, RAM!)
« Reply #1 on: June 25, 2015, 10:34:06 pm »
Sweet Update, thanks chris!
ai war keeps kicking my ass

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Beta 0.899 (Stop Wiggling, RAM!)
« Reply #2 on: June 25, 2015, 11:02:19 pm »
Sure thing!
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline Shrugging Khan

  • Hero Member Mark III
  • *****
  • Posts: 1,217
  • Neinzul Y PzKpfw Tiger!
Re: Beta 0.899 (Stop Wiggling, RAM!)
« Reply #3 on: June 26, 2015, 03:24:30 am »
Quote
Fixed the issue in the prior version with a lot of the text and numbers on the text tree being invisible.
Text tree?
The beatings shall continue
until morale improves!

Offline nas1m

  • Master Member
  • *****
  • Posts: 1,268
Re: Beta 0.899 (Stop Wiggling, RAM!)
« Reply #4 on: June 26, 2015, 06:18:14 am »
Quote
Fixed the issue in the prior version with a lot of the text and numbers on the text tree being invisible.
Text tree?
I think he means "tech" :P.
Craving some more color and variety in your next Bionic run? Grab a boost and a couple of custom floors!

Offline Shrugging Khan

  • Hero Member Mark III
  • *****
  • Posts: 1,217
  • Neinzul Y PzKpfw Tiger!
Re: Beta 0.899 (Stop Wiggling, RAM!)
« Reply #5 on: June 26, 2015, 08:14:19 am »
Quote
Fixed the issue in the prior version with a lot of the text and numbers on the text tree being invisible.
Text tree?
I think he means "tech" :P.
So do I ;)
The beatings shall continue
until morale improves!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Beta 0.899 (Stop Wiggling, RAM!)
« Reply #6 on: June 26, 2015, 09:47:47 am »
Quote
Fixed the issue in the prior version with a lot of the text and numbers on the text tree being invisible.
Text tree?
I think he means "tech" :P.
So do I ;)

What are you guys talking about?  The wiki is immaculate, and says just what I meant it to.  "Tech tree."  I think you must have been looking at it wrong.

Pay no attention to the edit logs... ;)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline crazyroosterman

  • Master Member Mark II
  • *****
  • Posts: 1,558
  • Cluck.
Re: Beta 0.899 (Stop Wiggling, RAM!)
« Reply #7 on: June 26, 2015, 09:51:05 am »
this all pretty good I've been slaking on this game for this last week or so but that's because I've been playing shadow run dragon fall that game is succulent.
c.r

Offline topper

  • Sr. Member
  • ****
  • Posts: 307
Re: Beta 0.899 (Stop Wiggling, RAM!)
« Reply #8 on: June 26, 2015, 09:53:01 am »
Like this? But invisible?

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: Beta 0.899 (Stop Wiggling, RAM!)
« Reply #9 on: June 26, 2015, 09:55:44 am »
@crazyroosterman: All good, this isn't a fulltime job or anything.  There's still enough coming up that it might be worth continuing some of a break and them coming back a bit.

@topper: That took me a minute to get.  Hahaha, that's great. :)
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!