New version:
http://arcengames.com/mediawiki/index.php?title=Stars_Beyond_Reach_Beta_Release_Notes#Version_0.823If you've noticed that Keith and I have had a low amount of notes in this particular version, and that I've been away from the forums relatively speaking, it's because we've been absolutely absorbed into two things. He's been sucked into performance witch-hunting, and has burned quite a few witches in that area.
And I've been sucked into the resources and natural wonders and related things.
I hadn't thought that the resources would take that long, but doing them with real care and also making sure that they make logical sense and have a bit of a thematic verisimilitude to them was important to me. Most of the science-y stuff in there is at least based on real science, although I stretched it to various degrees. Equally balanced with that, however, was the attention I needed to pay to the mix of what resources go to what building, what sort of bonuses there are, how strong, how frequent, in what zones, etc.
I am somewhat concerned that perhaps the player is getting too many resources right now per mine -- I may need to drop that from 3 to 2. But for now we'll see how it goes.
You are going to feel SUPER wealthy when you start using some of these resources and the natural wonders in order to augment your cities. Right now that may make you OP in the midgame and late-game, but I'll be curious on opinions on that. Anyway, the goal for the future is for the proper usage of these things to be something that is required to really have a strong endgame on any respectable difficulty level. Aka you won't be able to just build the incredible sprawl that you do now, but rather you'll be strongly encouraged to "build deep" with lots of adjacency bonuses, if that makes sense.
The multiplicative nature of them might be problematic, we'll see. It probably will be, but for now I wanted to try it. Anyhow, that's the news for now.