Author Topic: Beta 0.811-0.813 now out. (First version for Orangeshirts!)  (Read 5987 times)

Offline nas1m

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Re: Beta 0.811-0.812 now out. (First version for Orangeshirts!)
« Reply #15 on: May 05, 2015, 02:04:42 pm »
My very first feedback?
I - love - that - sound -- played when placing buildings :D!
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Offline x4000

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Re: Beta 0.811-0.812 now out. (First version for Orangeshirts!)
« Reply #16 on: May 05, 2015, 03:36:37 pm »
Forums AGAIN stopped telling me about this-and-only-this thread, but fortunately I've wised up and have manually checked.  Sigh.

I actually like the AI's attitude combat. It is much more reasonable than peacefully coexisting. What would happen on Earth if a bunch of aliens landed and just started building and expanding their civilization outside of your house? Would you take it peacefully? Or start the air raids? (Moving out is not an option.)

This definitely will need to be a settings option, of course. :)

My very first feedback?
I - love - that - sound -- played when placing buildings :D!

Haha, awesome. :)  The act of placing buildings has to be one of those things that is just intrinsically fun for a game like this to really have a visceral immediate connection for me.  It used to have no sound and a really slow yawning sort of building appears animation.  This is sooo much more satisfying.  That was well before beta, but it was amazing how much my enjoyment of the game went up just from that one change.
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Offline nas1m

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Re: Beta 0.811-0.812 now out. (First version for Orangeshirts!)
« Reply #17 on: May 05, 2015, 04:26:01 pm »
Forums AGAIN stopped telling me about this-and-only-this thread, but fortunately I've wised up and have manually checked.  Sigh.

I actually like the AI's attitude combat. It is much more reasonable than peacefully coexisting. What would happen on Earth if a bunch of aliens landed and just started building and expanding their civilization outside of your house? Would you take it peacefully? Or start the air raids? (Moving out is not an option.)

This definitely will need to be a settings option, of course. :)

My very first feedback?
I - love - that - sound -- played when placing buildings :D!

Haha, awesome. :)  The act of placing buildings has to be one of those things that is just intrinsically fun for a game like this to really have a visceral immediate connection for me.  It used to have no sound and a really slow yawning sort of building appears animation.  This is sooo much more satisfying.  That was well before beta, but it was amazing how much my enjoyment of the game went up just from that one change.
It is indeed! I can imagine how much of a difference that one made.
Unfotunately only had a rough hour to dive into the game today, but count me intrigued!

Gotta serve as best man this weekend, but after that I am in! Looking forward to it!
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Offline MaskityMask

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Re: Beta 0.811-0.812 now out. (First version for Orangeshirts!)
« Reply #18 on: May 05, 2015, 04:27:03 pm »
I'm now on turn 114 apparently(O-o; That went fast? ._.) and now turn is taking ridiculously long but I can still move map and such. Is something happening in fog of war or did game get stuck?

If its turn taking long, it'd be nice to be able to read tooltips xP
« Last Edit: May 05, 2015, 04:32:37 pm by MaskityMask »

Offline x4000

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Re: Beta 0.811-0.812 now out. (First version for Orangeshirts!)
« Reply #19 on: May 05, 2015, 04:32:19 pm »
Sweet stuff on being best man this weekend!  Sounds great. :)

@MaskityMask: How long is it taking, roughly?  If you want to post a save to mantis, we can take a look at it.  There are various inefficiencies that we'll be optimizing prior to 1.0, but a lot of the "lots of little things add up to a big thing" will need to wait until a bit further into the beta since we want all the functionality nailed down first.  I think we should be able to maintain sub-second response time on most machines, but we'll see.  If it's taking 6 seconds or less for the time being, that's pretty much in our acceptable range for the moment.  If it's longer than that, then probably you've hit some sort of edge case where it's spinning its wheels on some calculations for way too long for some reason.  In that sort of case we definitely want to address it sooner than later.  In the past we've had some turns going on for 18 seconds or 30 seconds or something else ridiculous, and it was a matter of needing a specific optimization pass for that savegame that then optimized a lot of various stuff.
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Offline MaskityMask

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Re: Beta 0.811-0.812 now out. (First version for Orangeshirts!)
« Reply #20 on: May 05, 2015, 04:35:11 pm »
I tested out by saving on turn 113 and yeah everytime I get to 114 it starts taking long time O_o; Is this a bug or just something I can't see?

And by "long" I mean "Doesn't seem to ever end and I haven't gotten to play 114", but I am little bit impatient, but it does seem to take longer than few minutes at least

But yeah, I put save on mantis now so if its bug I get to know <_<; Sorry again if this is just me misunderstanding stuff Edit: Mantis'd
« Last Edit: May 05, 2015, 04:36:59 pm by MaskityMask »

Offline MaskityMask

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Re: Beta 0.811-0.812 now out. (First version for Orangeshirts!)
« Reply #21 on: May 05, 2015, 04:41:45 pm »
...Okay, what the heck, after three time getting stuck on 114, this time it didn't? .-.; Whyyyyyyy?

Edit:...I said too soon, this time it got stuck on 115... X-x;

Offline x4000

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Re: Beta 0.811-0.813 now out. (First version for Orangeshirts!)
« Reply #22 on: May 05, 2015, 04:52:11 pm »
UPDATE: http://arcengames.com/mediawiki/index.php?title=Stars_Beyond_Reach_Beta_Release_Notes#Version_0.813

This one has a variety of bugfixes and balance fixes.  Very useful, I think.  The most dire of these was the lockup issue that MaskityMask was seeing, so that's been the main inspiration for pushing this out so quick.
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Offline Captain Jack

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Re: Beta 0.811 now out. (First version for Orangeshirts!)
« Reply #23 on: May 05, 2015, 05:28:23 pm »
As far as building on top of Ylvinhenge with your lander, as ptarth says that's definitely one for mantis if you don't mind!  Also, I am a little surprised that nobody here has yet to get the references (or at least comment on them) with half the natural wonders.  Not all of them are a reference to anything, but that one is almost a double-reference (THIS is the finest henge I've ever seen), and there are a variety of others like Mount Takei and Nesmith Spores that are probably more obvious to this particular audience.
On that note, Mount Au should probably be Au Mountains, because I've the Golden Mountains sounds better than Mount Gold.

Offline MaskityMask

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Re: Beta 0.811-0.813 now out. (First version for Orangeshirts!)
« Reply #24 on: May 05, 2015, 05:36:43 pm »
Yay that the bug I had got resolved :D

On my second game (with default advanced settings :p Yes I know, those are exactly the same as quick start defaults) I was doing well :D Then I discovered that I was between burlust and thoraxians, and that I didn't realize how military works :P Thoraxians are nice while they keep expanding from the east, but burlust are just sending massive army for no reason which is fitting for them. I should have realized to build more barracks and guard posts in better locations it seems xP

I do find it funny that burlust apparently have hotel and casino monopoly :D
« Last Edit: May 05, 2015, 05:38:55 pm by MaskityMask »

Offline crazyroosterman

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Re: Beta 0.811-0.812 now out. (First version for Orangeshirts!)
« Reply #25 on: May 05, 2015, 05:38:39 pm »
I actually like the AI's attitude combat. It is much more reasonable than peacefully coexisting. What would happen on Earth if a bunch of aliens landed and just started building and expanding their civilization outside of your house? Would you take it peacefully? Or start the air raids? (Moving out is not an option.)
I get what you mean but with some of the races it just strikes me as weird I mean surely you'd think the skylaxians would handle something like meeting enougher race for the first time with a bit more tact now with some races it makes séance I mean the boarines don't like living in close proximity at the best of times so I can perfectly imaging them losing their shit at the sight of enougher new race coming up to take away more space from them but with others it just weirds me out.
c.r

Offline crazyroosterman

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Re: Beta 0.811-0.813 now out. (First version for Orangeshirts!)
« Reply #26 on: May 05, 2015, 05:44:20 pm »
hu in the patch It mentions buffing the felyns teraforms guess I must be the only with that weird bug then.
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Offline x4000

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Re: Beta 0.811-0.813 now out. (First version for Orangeshirts!)
« Reply #27 on: May 05, 2015, 07:21:29 pm »
As far as building on top of Ylvinhenge with your lander, as ptarth says that's definitely one for mantis if you don't mind!  Also, I am a little surprised that nobody here has yet to get the references (or at least comment on them) with half the natural wonders.  Not all of them are a reference to anything, but that one is almost a double-reference (THIS is the finest henge I've ever seen), and there are a variety of others like Mount Takei and Nesmith Spores that are probably more obvious to this particular audience.
On that note, Mount Au should probably be Au Mountains, because I've the Golden Mountains sounds better than Mount Gold.

I don't know, it reminds me of "Mr Thou" from FF6, which is why I did it that way.

Yay that the bug I had got resolved :D

UsF ran into it just after you, which is really funny because it's not a new piece of code and I don't know why only the two of you hit it.  It looks like the sort of bug that should have been more commonly hitting everyone.  So strange!

On my second game (with default advanced settings :p Yes I know, those are exactly the same as quick start defaults) I was doing well :D Then I discovered that I was between burlust and thoraxians, and that I didn't realize how military works :P Thoraxians are nice while they keep expanding from the east, but burlust are just sending massive army for no reason which is fitting for them. I should have realized to build more barracks and guard posts in better locations it seems xP

I do find it funny that burlust apparently have hotel and casino monopoly :D

Lots of improvements to the military maneuvering angle coming up soon, to make it so that basically there's more shuffling around before attacks actually happen.  Aka, as with Chess you move pieces around more than you actually make captures.  In Risk, you make plenty of captures, but you also have big arms races first before you decide to pull the trigger.  Etc.  Same idea here.

And oh yes, the Burlusts love their casinos. :)

hu in the patch It mentions buffing the felyns teraforms guess I must be the only with that weird bug then.

Sorry, the patch notes were unclear: the underlying value has been increased, but the actual display of it is still broken and the actual cleaning of it may or may not be broken, I'm not positive.  But the data is there at least!
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Offline Captain Jack

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Re: Beta 0.811-0.813 now out. (First version for Orangeshirts!)
« Reply #28 on: May 05, 2015, 07:43:43 pm »
Would that be Gau or Cyan?  :D

But if it's named after a person then there's no problem.

Offline jerith

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Re: Beta 0.811-0.813 now out. (First version for Orangeshirts!)
« Reply #29 on: May 06, 2015, 03:50:06 am »
Every now and then I find myself getting annoyed with the Arcen team: "It's been nearly an hour and there are no new release notes!"
Then I take a moment to reflect and think about how issues are being addressed almost as fast as a large and enthusiastic group of testers can find them.
Then I realise that it's 2am my time which means 8pm their time and I really should be asleep and I'm unlikely to get anything new before lunch time the next day and I get a bit sad.
But then the next day one of my Mantis issues turns green and it's the best thing ever. (Until fifteen minutes later when there still hasn't been a new release and I'm suffering with this minor text alignment bug or whatever.)

Oh, the emotional roller coaster. Keep up the great work, everyone! :-D