Arcen Games

Games => Stars Beyond Reach... This World Is Mine => Topic started by: x4000 on May 04, 2015, 08:46:53 PM

Title: Beta 0.811-0.813 now out. (First version for Orangeshirts!)
Post by: x4000 on May 04, 2015, 08:46:53 PM
Release notes: http://arcengames.com/mediawiki/index.php?title=Stars_Beyond_Reach_Beta_Release_Notes#Version_0.811

All righty, I don't feel bad at all at making the orangeshirts wait for this one, now.  I'm sorry that we missed the weekend, but it was definitely for the best in terms of what you're getting.  There is some bleeding-edge new stuff in here, so there may be some unfortunate crash or other bugs you run into, and I apologize if you do run into that; I'll fix them ASAP tomorrow.  But in terms of the actual game itself, this is way better and this is definitely the first experience I want you to have with it.

Anyhow -- enjoy!

As for the Orangeshirts themselves, I'll be sending you your steam keys momentarily. :)  Thanks everyone!


UPDATE: http://arcengames.com/mediawiki/index.php?title=Stars_Beyond_Reach_Beta_Release_Notes#Version_0.812

This one has some visual updates from Blue that just didn't make it into .811 in time, but then also it actually compresses the textures properly, which was not happening in the prior version.  Sorry about that!

UPDATE: http://arcengames.com/mediawiki/index.php?title=Stars_Beyond_Reach_Beta_Release_Notes#Version_0.813

This one has a variety of bugfixes and balance fixes.  Very useful, I think.  The most dire of these was the lockup issue that MaskityMask was seeing, so that's been the main inspiration for pushing this out so quick.
Title: Re: Beta 0.811 now out. (First version for Orangeshirts!)
Post by: TheVampire100 on May 04, 2015, 10:56:33 PM
Those patch notes read so damn good.

Quote
When you have unspent social skill points in a category, the text at the top of that category on the social progress screen now shows up highlighted so it's much easier to tell which tree to look in. Later other changes will be made to the nodes themselves in the relevant tree to help players see their options more clearly, but right now that screen is still in kind of a "rough graphics" stage to say the least (actual icons themselves aside).

This bugged me as well, always closing the skill tree and then realizing that I still have points to apply.

Quote
A number of the AI buildings now have lore-based explanations for their functions, providing some insight into their races. It's only something like 15 buildings out of 300+ alien buildings, but it's a start!

Thats the stuff I like. Just reading a little lore int he game to entertain yourself. I really missed this on the AIs side. It also makes stats reading easier because you look at the text and think "Oh, so that's its purpose."

Quote
There are now some auto-terraforming advantages for a few races when in the hands of the AI, making them more thematically fitting in their areas as well as providing some interesting challenges specific to them:

    The following all applies only to land that is not already terraformed, land that is not mountains, natural wonders, water, ice, or rocky.
    Thoraxians: anything adjacent to or under their buildings is auto-terraformed.
    Burlusts: anything adjacent to or under their buildings that is not desert is automatically turned to desert.
    Acutians: anything adjacent to or under their buildings that is not desert is auto-terraformed.
    Andors: anything adjacent to or under their buildings that is not some sort of forest appropriate to their latitude automatically becomes forest appropriate for their latitude.
    Boarines: anything adjacent to or under their buildings that is not desert is auto-terraformed.
    Fenyn: anything adjacent to or under their buildings that is not jungle becomes jungle.

That's a really interesting change and makes me wonder about two things:
First, will the Ai get unstoppable terraforming and two, will we get also some kind of semi-automated terraforming for ourselves?
Title: Re: Beta 0.811 now out. (First version for Orangeshirts!)
Post by: MaskityMask on May 05, 2015, 12:56:50 AM
Awesome to be part of beta :D

Aaand my first game ever is going "great" because skylaxians are being jerks and shooting down all my buildings I'm trying to build with their fancy planes :'D I've wasted so much power and only thing I built was farm... I guess I have to build everything on south side

What do natural wonders do btw? I built my lander on top of Yvenge or whatever it was called ^^;
Title: Re: Beta 0.811 now out. (First version for Orangeshirts!)
Post by: ptarth on May 05, 2015, 12:59:58 AM
What do natural wonders do btw?

Natural Wonders should provide adjacency bonuses, but they were removed in .810 to be balanced.

I built my lander on top of Yvenge or whatever it was called ^^;
You should probably log that if you mean literally on top of as a bug.
Title: Re: Beta 0.811 now out. (First version for Orangeshirts!)
Post by: MaskityMask on May 05, 2015, 02:04:39 AM
Wait, I'm not supposed to be able to land my spacecraft on top of Stonehenge?  :P

Anyway, I've noticed little bit annoying thing about anti airguns: The enemy planes will avoid them, but they can still from out of reach shoot building right next to anti air guns...

Skylaxians are so jerks :P "Water source? Clearly a dishonorable action*shoots it before its consructed*" I'm gonna give them taste of lobster power once I manage to get enough coverage from anti air guns so that I can build to north instead of just south

Note: Skylaxians are so close to me that they are able to shoot down building north east from my landing space. As in, they shoot down second ever building I built that was next to surrounding landing area you can't build on, are they supposed to be able to be that close to me?
Title: Re: Beta 0.811 now out. (First version for Orangeshirts!)
Post by: ptarth on May 05, 2015, 02:19:17 AM
What size of map? I've noticed in .810 that the AI started pretty close as well.
AA has a chance of failing to intercept. Having extra helps. Shooting the Skylaxians first is my preference.
Title: Re: Beta 0.811 now out. (First version for Orangeshirts!)
Post by: MaskityMask on May 05, 2015, 02:30:49 AM
Well my antiair has failed everytime so far then :p To me only difference is that skylaxians switched place plane goes to before they shoot, so seems like they are just shooting from outside the range

My settings are default quick start settings, didn't chance anything
Title: Re: Beta 0.811 now out. (First version for Orangeshirts!)
Post by: x4000 on May 05, 2015, 09:17:53 AM
Those patch notes read so damn good.

:)

Quote
When you have unspent social skill points in a category, the text at the top of that category on the social progress screen now shows up highlighted so it's much easier to tell which tree to look in. Later other changes will be made to the nodes themselves in the relevant tree to help players see their options more clearly, but right now that screen is still in kind of a "rough graphics" stage to say the least (actual icons themselves aside).

This bugged me as well, always closing the skill tree and then realizing that I still have points to apply.

I can't remember who suggested it, but that's been bugging me since before the beta even started, too.  I just never had time to clean it up until now!

Quote
A number of the AI buildings now have lore-based explanations for their functions, providing some insight into their races. It's only something like 15 buildings out of 300+ alien buildings, but it's a start!

Thats the stuff I like. Just reading a little lore int he game to entertain yourself. I really missed this on the AIs side. It also makes stats reading easier because you look at the text and think "Oh, so that's its purpose."

I wrote so much of this sort of thing already when I was describing the tiles to Marcin, the artist who drew the underground buildings.  I was a lot more dry with the surface buildings for Cath and Blue and Gen and Charity, but I still have a lot of things to note about them.  I really have a long way to go with that, and I view it as more of a later-beta thing to do overall, but I feel like it's so important to the feel of the game.  And having that bit of humor throughout, versus being super-serious boring lists of backstory is something that I really value.

Quote
There are now some auto-terraforming advantages for a few races when in the hands of the AI, making them more thematically fitting in their areas as well as providing some interesting challenges specific to them:

    The following all applies only to land that is not already terraformed, land that is not mountains, natural wonders, water, ice, or rocky.
    Thoraxians: anything adjacent to or under their buildings is auto-terraformed.
    Burlusts: anything adjacent to or under their buildings that is not desert is automatically turned to desert.
    Acutians: anything adjacent to or under their buildings that is not desert is auto-terraformed.
    Andors: anything adjacent to or under their buildings that is not some sort of forest appropriate to their latitude automatically becomes forest appropriate for their latitude.
    Boarines: anything adjacent to or under their buildings that is not desert is auto-terraformed.
    Fenyn: anything adjacent to or under their buildings that is not jungle becomes jungle.

That's a really interesting change and makes me wonder about two things:
First, will the Ai get unstoppable terraforming and two, will we get also some kind of semi-automated terraforming for ourselves?

One thing that is coming is the ability to bomb the AI's terraforming, which someone (ptarth?) requested and I thought was a great idea.  Cath has been working on the art for the bombed-out racial terrains, and then on the other side of that it's a matter of us having time to code that in once she's done.

In terms of unstoppable terraforming... I don't know about that.  For some of the races, them being ablsolutely nasty with their terraforming and being semi-unstoppable is definitely a thing.  But if you keep them physically restrained to a small surface (as opposed to underground) area, you implicitly limit their auto-terraforming.  There might also be some political deals in the future.

I thought about auto-terraforming for the player, but at least as it stands right now the players just build so much larger than the AIs in terms of surface area of their cities that it would quickly overwhelm all the other races, so I'm not too sure about that.

Awesome to be part of beta :D

Aaand my first game ever is going "great" because skylaxians are being jerks and shooting down all my buildings I'm trying to build with their fancy planes :'D I've wasted so much power and only thing I built was farm... I guess I have to build everything on south side

What do natural wonders do btw? I built my lander on top of Yvenge or whatever it was called ^^;

Awesome to have you!  And yep, the AI is a little overly aggressive right now... that's one thing that needs to be worked on with the military in general.  The way the military fighting works is great in my opinion, but it's the lead-up to fighting that is all kinds of borked.  Aka, you need a reason -- and the AIs do -- NOT to bust out the guns and start shooting immediately.  I have what I think are some excellent plans on this front, but it's going to take the next couple of weeks to see those to fruition. 

I always keep coming back to the idea of Risk, where you get these awesome buildups of troops but neither side attacks because there is then a weakness where you spread yourself more thin after doing so.  But then some critical line gets crossed, and all hades breaks loose.

I feel like that general idea is really important to seeing the importance of combined-arms warfare in this game, and it's the sort of remote-base-building I envisioned from the start of the design.  I just hadn't anticipated the current first-mover advantage for whatever reason, but there are definitely ways around that.

As far as building on top of Ylvinhenge with your lander, as ptarth says that's definitely one for mantis if you don't mind!  Also, I am a little surprised that nobody here has yet to get the references (or at least comment on them) with half the natural wonders.  Not all of them are a reference to anything, but that one is almost a double-reference (THIS is the finest henge I've ever seen), and there are a variety of others like Mount Takei and Nesmith Spores that are probably more obvious to this particular audience.

Anyway, I've noticed little bit annoying thing about anti airguns: The enemy planes will avoid them, but they can still from out of reach shoot building right next to anti air guns...

Wait, what?  Are we talking bombers or helicopters?  They're hitting targets right next to your AA?  That sounds like a bug if it's helicopters, and I don't recall any of the AI buildings providing them with bombers.

Note: Skylaxians are so close to me that they are able to shoot down building north east from my landing space. As in, they shoot down second ever building I built that was next to surrounding landing area you can't build on, are they supposed to be able to be that close to me?

To some extent that's an unlucky start that they are that close to you, but yes they are definitely supposed to sometimes start that close, particularly depending on the type of map.  That said, they shouldn't be just ripping you to shreds immediately... that's a "welcome to being an orangeshirt" thing, unfortunately.  Sorry about that.

What size of map? I've noticed in .810 that the AI started pretty close as well.
AA has a chance of failing to intercept. Having extra helps. Shooting the Skylaxians first is my preference.

Oh right, I forgot about the percent chance to fail to intercept.  I should really take that out on the player side, because it feels like a bug there.  I like it on the AI side, but this is one place where I feel like the player deserves a break. ;)
Title: Re: Beta 0.811-0.812 now out. (First version for Orangeshirts!)
Post by: x4000 on May 05, 2015, 10:11:00 AM
UPDATE: http://arcengames.com/mediawiki/index.php?title=Stars_Beyond_Reach_Beta_Release_Notes#Version_0.812

This one has some visual updates from Blue that just didn't make it into .811 in time, but then also it actually compresses the textures properly, which was not happening in the prior version.  Sorry about that!
Title: Re: Beta 0.811-0.812 now out. (First version for Orangeshirts!)
Post by: MaskityMask on May 05, 2015, 11:54:49 AM
Well I don't know what "unit" skylaxians are using, it looks like like fighter plane and shoots from long distance <_<;

And I've found Mount Takei :D Its south from my start of city. I should get on mantising landing on Ylvinhenge though so I'll do that now
Title: Re: Beta 0.811-0.812 now out. (First version for Orangeshirts!)
Post by: x4000 on May 05, 2015, 11:58:29 AM
It's definitely the helicopters, then.  Thanks!
Title: Re: Beta 0.811-0.812 now out. (First version for Orangeshirts!)
Post by: x4000 on May 05, 2015, 11:59:34 AM
Oh, also: mantising the air interception failure with a savegame would also be helpful, just in case.
Title: Re: Beta 0.811-0.812 now out. (First version for Orangeshirts!)
Post by: crazyroosterman on May 05, 2015, 12:07:34 PM

Awesome to have you!  And yep, the AI is a little overly aggressive right now... that's one thing that needs to be worked on with the military in general.  The way the military fighting works is great in my opinion, but it's the lead-up to fighting that is all kinds of borked.  Aka, you need a reason -- and the AIs do -- NOT to bust out the guns and start shooting immediately.  I have what I think are some excellent plans on this front, but it's going to take the next couple of weeks to see those to fruition. 

glad to see I'm not the only one noticing that its like (meets skylaxians) hi guys how's it going I'm so happy to meet you for the (first?) time and their (stairs intensely at me) SHOOT HIM! and I'm like wait? what? what did I do to upset you guys?.
Title: Re: Beta 0.811-0.812 now out. (First version for Orangeshirts!)
Post by: ptarth on May 05, 2015, 12:22:25 PM
I actually like the AI's attitude combat. It is much more reasonable than peacefully coexisting. What would happen on Earth if a bunch of aliens landed and just started building and expanding their civilization outside of your house? Would you take it peacefully? Or start the air raids? (Moving out is not an option.)
Title: Re: Beta 0.811-0.812 now out. (First version for Orangeshirts!)
Post by: MaskityMask on May 05, 2015, 12:27:11 PM
Okay, mantising that once I find save file, I admit that maybe I'm just using anti air guns wrong since I haven't been paying attention to resources <_< But yeah, I just tested it and plane thing again shoot my building so... Yeah, mantising it in case I'm not misunderstanding anything

Edit: Mantised it, again I apologize if I'm just doing it wrong due to being lazy in the morning ^^;
Title: Re: Beta 0.811-0.812 now out. (First version for Orangeshirts!)
Post by: nas1m on May 05, 2015, 02:04:42 PM
My very first feedback?
I - love - that - sound -- played when placing buildings :D!
Title: Re: Beta 0.811-0.812 now out. (First version for Orangeshirts!)
Post by: x4000 on May 05, 2015, 03:36:37 PM
Forums AGAIN stopped telling me about this-and-only-this thread, but fortunately I've wised up and have manually checked.  Sigh.

I actually like the AI's attitude combat. It is much more reasonable than peacefully coexisting. What would happen on Earth if a bunch of aliens landed and just started building and expanding their civilization outside of your house? Would you take it peacefully? Or start the air raids? (Moving out is not an option.)

This definitely will need to be a settings option, of course. :)

My very first feedback?
I - love - that - sound -- played when placing buildings :D!

Haha, awesome. :)  The act of placing buildings has to be one of those things that is just intrinsically fun for a game like this to really have a visceral immediate connection for me.  It used to have no sound and a really slow yawning sort of building appears animation.  This is sooo much more satisfying.  That was well before beta, but it was amazing how much my enjoyment of the game went up just from that one change.
Title: Re: Beta 0.811-0.812 now out. (First version for Orangeshirts!)
Post by: nas1m on May 05, 2015, 04:26:01 PM
Forums AGAIN stopped telling me about this-and-only-this thread, but fortunately I've wised up and have manually checked.  Sigh.

I actually like the AI's attitude combat. It is much more reasonable than peacefully coexisting. What would happen on Earth if a bunch of aliens landed and just started building and expanding their civilization outside of your house? Would you take it peacefully? Or start the air raids? (Moving out is not an option.)

This definitely will need to be a settings option, of course. :)

My very first feedback?
I - love - that - sound -- played when placing buildings :D!

Haha, awesome. :)  The act of placing buildings has to be one of those things that is just intrinsically fun for a game like this to really have a visceral immediate connection for me.  It used to have no sound and a really slow yawning sort of building appears animation.  This is sooo much more satisfying.  That was well before beta, but it was amazing how much my enjoyment of the game went up just from that one change.
It is indeed! I can imagine how much of a difference that one made.
Unfotunately only had a rough hour to dive into the game today, but count me intrigued!

Gotta serve as best man this weekend, but after that I am in! Looking forward to it!
Title: Re: Beta 0.811-0.812 now out. (First version for Orangeshirts!)
Post by: MaskityMask on May 05, 2015, 04:27:03 PM
I'm now on turn 114 apparently(O-o; That went fast? ._.) and now turn is taking ridiculously long but I can still move map and such. Is something happening in fog of war or did game get stuck?

If its turn taking long, it'd be nice to be able to read tooltips xP
Title: Re: Beta 0.811-0.812 now out. (First version for Orangeshirts!)
Post by: x4000 on May 05, 2015, 04:32:19 PM
Sweet stuff on being best man this weekend!  Sounds great. :)

@MaskityMask: How long is it taking, roughly?  If you want to post a save to mantis, we can take a look at it.  There are various inefficiencies that we'll be optimizing prior to 1.0, but a lot of the "lots of little things add up to a big thing" will need to wait until a bit further into the beta since we want all the functionality nailed down first.  I think we should be able to maintain sub-second response time on most machines, but we'll see.  If it's taking 6 seconds or less for the time being, that's pretty much in our acceptable range for the moment.  If it's longer than that, then probably you've hit some sort of edge case where it's spinning its wheels on some calculations for way too long for some reason.  In that sort of case we definitely want to address it sooner than later.  In the past we've had some turns going on for 18 seconds or 30 seconds or something else ridiculous, and it was a matter of needing a specific optimization pass for that savegame that then optimized a lot of various stuff.
Title: Re: Beta 0.811-0.812 now out. (First version for Orangeshirts!)
Post by: MaskityMask on May 05, 2015, 04:35:11 PM
I tested out by saving on turn 113 and yeah everytime I get to 114 it starts taking long time O_o; Is this a bug or just something I can't see?

And by "long" I mean "Doesn't seem to ever end and I haven't gotten to play 114", but I am little bit impatient, but it does seem to take longer than few minutes at least

But yeah, I put save on mantis now so if its bug I get to know <_<; Sorry again if this is just me misunderstanding stuff Edit: Mantis'd
Title: Re: Beta 0.811-0.812 now out. (First version for Orangeshirts!)
Post by: MaskityMask on May 05, 2015, 04:41:45 PM
...Okay, what the heck, after three time getting stuck on 114, this time it didn't? .-.; Whyyyyyyy?

Edit:...I said too soon, this time it got stuck on 115... X-x;
Title: Re: Beta 0.811-0.813 now out. (First version for Orangeshirts!)
Post by: x4000 on May 05, 2015, 04:52:11 PM
UPDATE: http://arcengames.com/mediawiki/index.php?title=Stars_Beyond_Reach_Beta_Release_Notes#Version_0.813

This one has a variety of bugfixes and balance fixes.  Very useful, I think.  The most dire of these was the lockup issue that MaskityMask was seeing, so that's been the main inspiration for pushing this out so quick.
Title: Re: Beta 0.811 now out. (First version for Orangeshirts!)
Post by: Captain Jack on May 05, 2015, 05:28:23 PM
As far as building on top of Ylvinhenge with your lander, as ptarth says that's definitely one for mantis if you don't mind!  Also, I am a little surprised that nobody here has yet to get the references (or at least comment on them) with half the natural wonders.  Not all of them are a reference to anything, but that one is almost a double-reference (THIS is the finest henge I've ever seen), and there are a variety of others like Mount Takei and Nesmith Spores that are probably more obvious to this particular audience.
On that note, Mount Au should probably be Au Mountains, because I've the Golden Mountains sounds better than Mount Gold.
Title: Re: Beta 0.811-0.813 now out. (First version for Orangeshirts!)
Post by: MaskityMask on May 05, 2015, 05:36:43 PM
Yay that the bug I had got resolved :D

On my second game (with default advanced settings :p Yes I know, those are exactly the same as quick start defaults) I was doing well :D Then I discovered that I was between burlust and thoraxians, and that I didn't realize how military works :P Thoraxians are nice while they keep expanding from the east, but burlust are just sending massive army for no reason which is fitting for them. I should have realized to build more barracks and guard posts in better locations it seems xP

I do find it funny that burlust apparently have hotel and casino monopoly :D
Title: Re: Beta 0.811-0.812 now out. (First version for Orangeshirts!)
Post by: crazyroosterman on May 05, 2015, 05:38:39 PM
I actually like the AI's attitude combat. It is much more reasonable than peacefully coexisting. What would happen on Earth if a bunch of aliens landed and just started building and expanding their civilization outside of your house? Would you take it peacefully? Or start the air raids? (Moving out is not an option.)
I get what you mean but with some of the races it just strikes me as weird I mean surely you'd think the skylaxians would handle something like meeting enougher race for the first time with a bit more tact now with some races it makes séance I mean the boarines don't like living in close proximity at the best of times so I can perfectly imaging them losing their shit at the sight of enougher new race coming up to take away more space from them but with others it just weirds me out.
Title: Re: Beta 0.811-0.813 now out. (First version for Orangeshirts!)
Post by: crazyroosterman on May 05, 2015, 05:44:20 PM
hu in the patch It mentions buffing the felyns teraforms guess I must be the only with that weird bug then.
Title: Re: Beta 0.811-0.813 now out. (First version for Orangeshirts!)
Post by: x4000 on May 05, 2015, 07:21:29 PM
As far as building on top of Ylvinhenge with your lander, as ptarth says that's definitely one for mantis if you don't mind!  Also, I am a little surprised that nobody here has yet to get the references (or at least comment on them) with half the natural wonders.  Not all of them are a reference to anything, but that one is almost a double-reference (THIS is the finest henge I've ever seen), and there are a variety of others like Mount Takei and Nesmith Spores that are probably more obvious to this particular audience.
On that note, Mount Au should probably be Au Mountains, because I've the Golden Mountains sounds better than Mount Gold.

I don't know, it reminds me of "Mr Thou" from FF6, which is why I did it that way.

Yay that the bug I had got resolved :D

UsF ran into it just after you, which is really funny because it's not a new piece of code and I don't know why only the two of you hit it.  It looks like the sort of bug that should have been more commonly hitting everyone.  So strange!

On my second game (with default advanced settings :p Yes I know, those are exactly the same as quick start defaults) I was doing well :D Then I discovered that I was between burlust and thoraxians, and that I didn't realize how military works :P Thoraxians are nice while they keep expanding from the east, but burlust are just sending massive army for no reason which is fitting for them. I should have realized to build more barracks and guard posts in better locations it seems xP

I do find it funny that burlust apparently have hotel and casino monopoly :D

Lots of improvements to the military maneuvering angle coming up soon, to make it so that basically there's more shuffling around before attacks actually happen.  Aka, as with Chess you move pieces around more than you actually make captures.  In Risk, you make plenty of captures, but you also have big arms races first before you decide to pull the trigger.  Etc.  Same idea here.

And oh yes, the Burlusts love their casinos. :)

hu in the patch It mentions buffing the felyns teraforms guess I must be the only with that weird bug then.

Sorry, the patch notes were unclear: the underlying value has been increased, but the actual display of it is still broken and the actual cleaning of it may or may not be broken, I'm not positive.  But the data is there at least!
Title: Re: Beta 0.811-0.813 now out. (First version for Orangeshirts!)
Post by: Captain Jack on May 05, 2015, 07:43:43 PM
Would that be Gau or Cyan?  :D

But if it's named after a person then there's no problem.
Title: Re: Beta 0.811-0.813 now out. (First version for Orangeshirts!)
Post by: jerith on May 06, 2015, 03:50:06 AM
Every now and then I find myself getting annoyed with the Arcen team: "It's been nearly an hour and there are no new release notes!"
Then I take a moment to reflect and think about how issues are being addressed almost as fast as a large and enthusiastic group of testers can find them.
Then I realise that it's 2am my time which means 8pm their time and I really should be asleep and I'm unlikely to get anything new before lunch time the next day and I get a bit sad.
But then the next day one of my Mantis issues turns green and it's the best thing ever. (Until fifteen minutes later when there still hasn't been a new release and I'm suffering with this minor text alignment bug or whatever.)

Oh, the emotional roller coaster. Keep up the great work, everyone! :-D
Title: Re: Beta 0.811-0.813 now out. (First version for Orangeshirts!)
Post by: x4000 on May 06, 2015, 09:31:00 AM
Would that be Gau or Cyan?  :D

But if it's named after a person then there's no problem.

Gau was always calling Cyan "Mr Thou," so I guess it's kind of both of them. :)  "Mount Au" rhymes with that, so I for whatever reason thought that was neat.  That's of course if you read it as "auow" rather than "ayy-you."

Every now and then I find myself getting annoyed with the Arcen team: "It's been nearly an hour and there are no new release notes!"
Then I take a moment to reflect and think about how issues are being addressed almost as fast as a large and enthusiastic group of testers can find them.
Then I realise that it's 2am my time which means 8pm their time and I really should be asleep and I'm unlikely to get anything new before lunch time the next day and I get a bit sad.
But then the next day one of my Mantis issues turns green and it's the best thing ever. (Until fifteen minutes later when there still hasn't been a new release and I'm suffering with this minor text alignment bug or whatever.)

Oh, the emotional roller coaster. Keep up the great work, everyone! :-D

This made me laugh, hard -- I totally get what you mean, though.  Even though I'm not playing 7D2D right now, I still check their log every day and am like "What no new info!?!?" if there is nothing, even on the weekends.  Glad that we're making things happy, though. :)
Title: Re: Beta 0.811-0.813 now out. (First version for Orangeshirts!)
Post by: jerith on May 06, 2015, 10:18:11 AM
Every now and then I find myself getting annoyed with the Arcen team: "It's been nearly an hour and there are no new release notes!"
Then I take a moment to reflect and think about how issues are being addressed almost as fast as a large and enthusiastic group of testers can find them.
Then I realise that it's 2am my time which means 8pm their time and I really should be asleep and I'm unlikely to get anything new before lunch time the next day and I get a bit sad.
But then the next day one of my Mantis issues turns green and it's the best thing ever. (Until fifteen minutes later when there still hasn't been a new release and I'm suffering with this minor text alignment bug or whatever.)

Oh, the emotional roller coaster. Keep up the great work, everyone! :-D

This made me laugh, hard -- I totally get what you mean, though.  Even though I'm not playing 7D2D right now, I still check their log every day and am like "What no new info!?!?" if there is nothing, even on the weekends.  Glad that we're making things happy, though. :)

On a more serious note, quick turnaround times and frequent small updates really keep the level of engagement high. I've played a lot of prerelease games (although seldom as an official tester) and waiting days or weeks for new versions kills the momentum and I move to other things.

(Can I have 0.814 now? PLEEEEEEEASE?)
Title: Re: Beta 0.811-0.813 now out. (First version for Orangeshirts!)
Post by: jerith on May 06, 2015, 10:24:34 AM
And just after I posted that, I read the International Incidents thread. Take all the time you guys need. We know you won't leave us hanging indefinitely.

(Or we'll tell the Thoraxians where you live...)
Title: Re: Beta 0.811-0.813 now out. (First version for Orangeshirts!)
Post by: ptarth on May 06, 2015, 10:29:12 AM
I've dealing with a lot of linguistics lately, and "surprisingly" there are differences between languages that English-centric speakers are not aware of. For example, a large number of languages use postpositive adjectives. Take the phrase 'the white horses' in English. In French it would be 'les chevaux blancs', translated as 'the (plural) horses white'. So Mount Au or Au Mount, being "natural" is language dependent. More amusingly, is that this demonstrates the differences that appear with a consistent species (i.e., the human). How would the Yali communicate given that (in some sense) they have 8? mouths/communication devices or the telepathic Evuk?

Disclaimer: This content of this entry was blatantly stolen from wikipedia: http://en.wikipedia.org/wiki/Postpositive_adjective.
Title: Re: Beta 0.811-0.813 now out. (First version for Orangeshirts!)
Post by: x4000 on May 06, 2015, 10:48:44 AM
On a more serious note, quick turnaround times and frequent small updates really keep the level of engagement high. I've played a lot of prerelease games (although seldom as an official tester) and waiting days or weeks for new versions kills the momentum and I move to other things.

(Can I have 0.814 now? PLEEEEEEEASE?)

Definitely agreed. :)  And yep, we try to do a release daily or at least every other day when we can.  There's a period coming up where that might not be entirely possible, or at the very least where the things in those daily releases won't be as large by any stretch, but that will only last a week or so.  That's noted in another thread.

And just after I posted that, I read the International Incidents thread. Take all the time you guys need. We know you won't leave us hanging indefinitely.

(Or we'll tell the Thoraxians where you live...)

All good.  ;D

I've dealing with a lot of linguistics lately, and surprisingly there are differences between languages that English-centric speakers are not aware of. For example, a large number of languages use postpositive adjectives. Take the phrase 'the white horses' in English. In French it would be 'les chevaux blancs', translated as 'the (plural) horses white'. So Mount Au or Au Mount, being "natural" is language dependent. More amusingly, is that this demonstrates the differences that appear with a consistent species (i.e., the human). How would the Yali communicate given that (in some sense) they have 8? mouths/communication devices, or the telepathic Evuk?

Disclaimer: This content of this entry was blatantly stolen from wikipedia: http://en.wikipedia.org/wiki/Postpositive_adjective.

Very cool!  I love that sort of thing, thanks a lot for sharing -- I'm a complete geek for... most kinds of science or social science.
Title: Re: Beta 0.811-0.813 now out. (First version for Orangeshirts!)
Post by: Zebeast46 on May 06, 2015, 09:59:53 PM
I thought I would share my first impressions here because this is the pAtch I came in on. So here are my likes and dislikes.

Likes
-A.I races look different from one another and cool.
-The player's city is probably one of the best implementations I have seen in terms of how it looks and how it works. However there are still a couple of tweaks that could make it better.
-The combat animations look pretty cool, however, I have not figured out how to play all the animations at once like how it was shown in the video.
-For some reason I have only found 1 graphical glitch so far which which I have already submitted a report for. I am actually surprised that my testing has gone this smooth. (I have only played about 5 hours so far however)
- Linguistics os pretty cool, however I have not found a way to see how many linguistic points I have accumulates yet.

Alright, now for the dislikes

- Military is kind of wierd as after easily destroying the Neinzul nest with my missiles so they cpuld not even firing back, I now have to apparently place a military building in range of every single remaining Neinzul building to completely wipe them out
- Some of the races cities are right next to each other which looks wierd graphically.
- Sometimes I wish that the player races differentiated a little more. Not a huge dislike however
- The linguistics part sort of pushes you away from making friends with other races.

I think that these are all my dislikes and likes. Please note that the military part I talked about was my biggest dislike and the citybuilding was my favorite.
Title: Re: Beta 0.811-0.813 now out. (First version for Orangeshirts!)
Post by: x4000 on May 07, 2015, 09:37:12 AM
Cool stuff!  And military aspects are due to be improved soon, as are linguistics.