I've fiddled around with the game probably less than anyone, but I feel similar to what Cyborg is saying, rather more baldly than I can. I can grasp the basics of plopping down buildings, and I have a vague notion that I should be spreading out like any other 4X, but beyond that, I'm kind of lost. I don't yet understand who my people are, or what they want, so I don't know what I should be doing.
I'm hoping for something that's a bit different from the 4X standards, though. That early rush where you spread out as much as you can, lock down territory, then fight and defend, then come up with an ultimate goal that wins the game. Tried and true, yet, it's been done. What if there's a different way to do things? What if instead of spreading out, you have a race whose success depends on supporting one massive superstructure that takes up a single tile, but requires a complex supply chain surrounding it.
Useless spitballing, I can't seem to help myself. But in the meantime, the only mechanical metaphors I have at my disposal to play this game are my familiarity with the 4X genre... and yet I don't want a typical 4X.