General Category > Stars Beyond Reach Beta Phase 1-2 Discussion

Resource Effect Information

(1/2) > >>

Shrugging Khan:
So, with

--- Quote ---*    Added tooltip to resources on inventory screen, stating which of your buildings are gathering and/or consuming the resource.
--- End quote ---
will we also get a tooltip that shows what the resource actually does?

Because even though I always go on resource harvesting sprees, I rarely ever bother to utilise them because I have no way of getting an overview of my resources' potential effects. I can build warehouses etc. and just try stuff out, or I can run all over the map and check the resources on-site; but the inventory window - where I can read how many of each I have, and which would thus be the most natural place to look them up at - gives me no information on the resources themselves.

Maybe this is already in and I overlooked it, in which case oops.

Maybe this is already done in the next version, in which case hooray!

Either way, I'm impatient and just going to forget I wanted this if I don't get it out now  :P

nas1m:

--- Quote from: Shrugging Khan on June 25, 2015, 03:56:02 am ---So, with

--- Quote ---*    Added tooltip to resources on inventory screen, stating which of your buildings are gathering and/or consuming the resource.
--- End quote ---
will we also get a tooltip that shows what the resource actually does?

Because even though I always go on resource harvesting sprees, I rarely ever bother to utilise them because I have no way of getting an overview of my resources' potential effects. I can build warehouses etc. and just try stuff out, or I can run all over the map and check the resources on-site; but the inventory window - where I can read how many of each I have, and which would thus be the most natural place to look them up at - gives me no information on the resources themselves.

Maybe this is already in and I overlooked it, in which case oops.

Maybe this is already done in the next version, in which case hooray!

Either way, I'm impatient and just going to forget I wanted this if I don't get it out now  :P

--- End quote ---
+100 - also mantised here.

kasnavada:
I tend to forget to use the resource because the "extraction" and the possibility of use is not possible at the same time (since the "use" require additional research).

Shrugging Khan:
True enough. Extraction is pretty much just easy money making and territory claiming; even though the latter is pretty much futile with all the passive rogues around.

When the resource use buildings come around though, the game tends to win itself even faster than before. Sudden *2 boni on most buildings; and stacked *4, *8 or even more on a critical few. My favourite is stacking science enhancers on the labs; the tech tree pretty much just collapses.

But then again; so does the entire game if you just click End Turn often enough.

kasnavada:

--- Quote ---When the resource use buildings come around though, the game tends to win itself even faster than before. Sudden *2 boni on most buildings; and stacked *4, *8 or even more on a critical few. My favourite is stacking science enhancers on the labs; the tech tree pretty much just collapses.
--- End quote ---

I'm partial to that issue. On one side, it allows for shortening end-game, but if you don't get the "right" resources and if it ain't balanced properly, it might make the game somewhat of a rogue-like. Sometimes you can't win because you had a "bad" random draw, and sometimes the game is overly easy because you've had the "right" one at the "right" moment.


--- Quote ---But then again; so does the entire game if you just click End Turn often enough.
--- End quote ---
I'm personally hoping that new ideas for end-game and more active diplomacy / war balancing can change this. Currently it's missing, but I think it's "not done yet".

Navigation

[0] Message Index

[#] Next page

Go to full version