First of all, thank you very much, Chris, for allowing me to help test your new game.
My initial impression is that the game looks awesome. I love the graphical style. It is a bit difficult to distinguish the different buildings, but that will come with time I'm sure. At least you have super uber useful tooltips everywhere, so that helps.
1. Title menu - the text seems blurry to me. The white on blue . . . I'm not sure what it is, but it just doesn't look sharp. No biggie.
2. What the heck am I doing in this game? I kind of get the idea that I have to build a city in a way that keeps it growing, efficient, in power, in population, jobs for the workers, places for the workers to live, etc. I'm not sure how the military comes into play, or how you get it up and running.
3. Please add tooltips to the main interface bar on the left edge of the screen. I have to keep opening every one of them to find the one I want. These tooltips should definitely note the type of building that are grouped there, e.g. Housing, Mining, etc. that relates to the icon. Icons are nice, but not always obvious what they are. Again, in time these will be memorized. But for someone like me, that time will be quite long. Also, what about having them pop open as you hover your mouse over them, instead of having to click each time?
4. All my Hazmat stations have an icon that looks like an upside down helicopter, and the message, "Building damaged from insufficient staff", and "it takes care to operate this building." What does this mean? Why is it damaged, and how do I undamage it?
5. Will there be a tutorial sometime for this game? It really, really needs one. There are so many buildings, and I have no idea how they all relate to each other or why and where they should be built.
6. What do you have to do to increase your buildable area? I think it has something to do with exploer camps and guard stations, but again, no explanation of how to do anything.
7. How do you get combat going? When do you meet other races and cities?
8. Progress towards rogues? What are rogues, what do they do, and how do you get them?
9. I see Dropbear and a Dragon Slug icons on the map. It says "Gathered by Harvest Facility for training or natural science by Guild Hall". I don't know where the Harvest Facility or the Guild Hall is. Are these in the tech tree? It would be helpful if it somehow showed you exactly where these techs are that are needed to catch all these various critters. I also see a Soursop that needs Extraction Facility and Industrial Chemical Processor. Same problem - I don't know where these are or how to get them.
10. Finally, is there rhyme and reason as to where to place various buildings, except for the mining ones that need to be placed on specific hexes. Like does it matter if you place commercial next to housing? Or do you need a hospital and police near housing? These are just examples, but are the kinds of relationships I am curious about.
11. Where are terraforming buildings? I saw another posting about them, but I don't know what buildings they are.
Well, that's enough for now. Thank you again! This game appears to be a major winner, and I see myself playing A LOT more.