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The triple bonus comment was referring to SBR, not Civ5.
My main criticism was and remains the fact that Civ5 felt wrong. A game about something as complex as entire civilisations throughout 6000 years of history, with 4 predecessor games that continuously added features to represent that complexity, being boiled down to simplified, supposedly 'core' model...just doesn't do the idea justice. I fully concede that micro-management had gotten out of hands in many games. I hate micro-management, myself. Specifically, I hate being forced to do it. But I also hate not being able to do it when I decide it's time for me to give something a closer look. When it's a freedom that used to be there in earlier games, and is gone in a later one, then that's pretty jarring.
There are some good games out there that offer the player the option of just delegating whatever they do not understand or do not like. Distant Worlds (much as I hate it) got that one very right. There is an AI that can play the game - let the player use it when he doesn't like a certain part of it. Keeping the complexity under the hood for those who care, and still offering the option to just not care and play the game anyways - that's the ideal path, IMO. But it's also a lot of work for the devs. Two sides to everything, as always.
So to get back to Civ5 - yes, you do have more overall social choices. Them's the numbers. But it's still a matter of picking them and stacking up bonuses; it's just a system that rewards procurement of a certain resource (culture) with a number of one-time choices that neither require nor even permit any further involvement.
With the older Government system there was always an incentive to rethink, to consider other options. You had numerically fewer icons to click, overall, but the choice was always present. Does it still count as only 5/20 VS 45/70when you can make them a hundred times throughout the game?
Furthermore, that's really a bit besides my own point; That one being that the older system just felt a lot more right. It fit better. As you go through history, you get to know new options, new ways for a society to work. Changing these ways is painful, and the new ones may not even be better. You can make the decision and go back on it if you're prepared to pay the price. And the actual matter is forms of Government, Economy, and other aspects of policy; providing boni and mali in a somewhat realistic fashion.
It beats the hell out of gathering culture for flat and everlasting boni, because it makes more intuitive sense. It's more complicated, yes, and still far from perfect, but it's still a much better representation of the processes and systems the game is ostensibly trying to depict. An as such it feels better and makes for a more coherent, immersive experience, even if it may not be as streamlined and elegant as a pure game like GO.
Repeat: I'm not trying to deify Civ4 or unviersally condemn Civ5. This thread shouldn't really be about that. I was just trying to use it to illustrate why the Social Progress system of SBR feels so damn wrong to me.