What do you think of a range bonus impact on game balancing ? Or more accurately, why do you seem to think that it would impact the game little ?
I don't think it will have little impact. I think it will provide a legitimate way to encourage people to build barracks. Right now, there isn't a good reason to do so. Unless you have to in order to destroy specific buildings. This is especially true with Races that have weak helipads and missiles. They have to choose between weak helipads with range (or missiles) or strong barracks with no range. This would allow them to overcome that, with a small cost.
When I proposed the idea I mentioned that it would need a cap, so it won't make the long range buildings longer range, it will make the short range buildings have longer ranges. I believe you are focusing on the idea of increasing the long range buildings, which is not what I'm saying.
Could you also explain to me how it contradict that adjacency bonus for military buildings gives even more bonus to the person with initiative (which for me is a bad idea), and why it would be a good idea ?
Because it is a single player game. If this makes the game fun, then great. SBR is a puzzle game of sorts. Adding more range is just another tool to solve that puzzle. It shouldn't make it too easy, but it should make it interesting. Right now, the
only person with initiative is the player. The AI either drops Saucers on you with N turns of warning, or has a city which you are assaulting. Plus, I mention this again, want to make the game fun for the player. I'm okay if the AI doesn't have fun.
in current SBR, is there a situation where you would not take a range bonus if available ?
Right now, I don't bother with wonders that provide range bonuses, it is unlikely I'll need them where they are.
I try to focus on the preferred Racial Military preference, sometimes that is barracks.
In the Social Trees, I get some of the important things first, but then otherwise go for the range boosts for the weapons I've chosen.
I ignore all the ocean stuff.
Really though, I mostly build missiles which don't get many range boosts.
So the answer is somewhat? The military balance isn't done yet, for either the AI or the player. I don't see the problem in being able to be strong in all military aspects, but having to pay a little more to get your non-specialized one up and running.