I just quit a 700 turn game
City building is a lot more fun and engaging with free form building.
I call Temperate Lakes map, Temperate Forest. The next update should help with build stuff in woodland areas. That doesn't address what your concerns are though.
The slower pace isn't that bad right now (would be if the AI/monsters attacked sooner/at all). Should be a bit better next update.
I played 1000 turns just after the update. I wasn't optimized for research but it took a good long while to complete the tree (one tech left).
Once the AI gets involved, there should be more immediacy in what you want from the tree. Choices are there and with the slower pacing, choice is important (even if you choose to ignore it).
"The increased population count for buildings makes me grumble."
Not sure what you mean with this.
Separate districts, spatially or purposefully? I haven't had any problems with either. Plenty of room to place them and build in. 600 buildings and growing with double digit crime. Big cities are possible with planning.
Agreed with free form building. Lots of space to be creative and lots of ways to mess up you placements
I play pretty much all games with no sound. I love my quiet. (I do love Pablo's work, I'll listen to the music when I'm in the mood to do so).
Don't think I've messed with terraforming yet. I watch the atmosphere conditions change all the time. It's a battle I haven't participated in yet.
I don't scroll, I zoom out and back in. Or sit zoomed out watching for monsters.
AI/ Monsters are a dead horse. It's a WIP and on the way. It won't be forgotten about
I've gotten genetic diseases that won't go away (2 at one time where the numbers stabilized). I got one that exploded across half my population (10 of 20k people) in 2 turns. That was exciting.
One of the tool tips shows how many districts you have out of max possible (Civic Centers I think). Teleporters are supposed to let you increase the distance you can place Civic Centers, though in practice, I can place them pretty far from the main city with out them.
We need documentation for building still. Lots of it.
Your last 2 I haven't even bothers messing with purposefully.
Me? Population stats need a descriptive window explaining what the hell is going on a lot better. The upper left info bars confuse me to no end still. It needs to cover everything, housing, meals, food, water, jobs, entertainment, unemployment, crime, wounded, disease, births, and deaths. Everything! So tired of guess at what xyz means and likely overbuilding to compensate. That has got to be my biggest gripe about city management right now.
To go along with population, the city could use a similar screen that shows all the econ stuff.
Building descriptions! I have no clue what half the buildings do or how to best utilize half of whats left. Because of that, I've not messed with gathered resources at all (tried, half-assed it and managed to get some basic bonuses up that went no where).
Overall, the city building part feels pretty good (and is fun).