General Category > Stars Beyond Reach Beta Phase 1-2 Discussion

Combat

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nas1m:
Reducing the range of all military significantly (like in: cut them in halve) also might go a long way to achieve a more ponderous style of combat that is befitting the idea of "cities doing battle", which is how I always envisioned the stuff described by Chris to play out.

Imagine behemoth cities crawling around the map like living things, doing battle at their fringes and occasionally devouring each other ;).

kasnavada:
I hear you on that one =). Shorter range could help =).

I've no idea where Chris is heading though, so I'm trying to focus on brain-storming about the current idea and ideas about going wildly off-track.

kasnavada:

--- Quote ---The number of turns that AI saucers are holographic is now based on the difficulty level. Previously it was always 5. Now it is:

    Easy: 5
    Normal: 3
    Hard: 2
    Harder: 1
    Nightmare: 0
    Thanks to kasnavada for inspiring this change.
--- End quote ---

I think this thread triggered this. The guys attempting nightmare are going to hate me =).


Anyway, others having ideas and / or opinions ?

tigersfan:

--- Quote from: kasnavada on June 08, 2015, 03:19:29 pm ---
--- Quote ---The number of turns that AI saucers are holographic is now based on the difficulty level. Previously it was always 5. Now it is:

    Easy: 5
    Normal: 3
    Hard: 2
    Harder: 1
    Nightmare: 0
    Thanks to kasnavada for inspiring this change.
--- End quote ---

I think this thread triggered this. The guys attempting nightmare are going to hate me =).


Anyway, others having ideas and / or opinions ?

--- End quote ---
If they've played any games designed by Chris before, they won't hate you. If you play on Nightmare (or Misery) in an Arcen game, you probably know what you're getting into. :)

tigersfan:

--- Quote from: kasnavada on June 08, 2015, 06:41:15 am ---When I read the description of the game, I thought you've have a few turrets to defend yourself, and that you'd build barracks, helipads, missiles and so on - they would make your "standing" armies. You'd play your "city-building" turn, then, on "end-turn" it would be "warphase", simultaneous attacks from both sides, marines / robots / planes rushing to defend your place and kll stuff, killing armies or destroying the closest buildings, then coming back home. You would "decide" where they would attack, then intercept / be intercepted depending on their orders. Of course, "no limitations of range" by turrets in that mode - you can attack stuff next to your territory with whatever you want. I know it sounds like a series of guerrilla attacks, and I think that seems to fit the videos well from what I've seen.

--- End quote ---

I threw this in Mantis for you: http://www.arcengames.com/mantisbt/view.php?id=17197 .

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