I have been messing around with combat and it is different from what I was expecting. I thought it would be mostly autonomous, where the player just decides on building placement and maybe have rare abilities/costly influence on certain attacks, but right now you can and have to coordinate all the attacks it seems like, unless I am missing something.
Will this stay this way or will combat be more off-hands in the future? I feel like an off-hands approach with player interaction being somewhat rare would focus more on the building and placement of things, letting the AI figure things out, but I guess that could lead to problems where the AI decides to attack things you don't want it to attack.