Author Topic: 13 hours in  (Read 2445 times)

Offline crazyroosterman

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Re: 13 hours in
« Reply #15 on: June 09, 2015, 07:36:48 pm »
I'm joking about it being a game in itself, but I'm not joking about enjoying it more than a whole lot of big publisher games. I'm weird that way -- I spent a marvellous Sunday afternoon reading a four day backlog of issues because I wanted to see what had happened while I was busy with work madness.

It's really rare to have this level of interaction with anyone building any kind of software without actually being part of the team. Just look at the huge influence we've had on the core gameplay merely by complaining until things change. I love it, and I'm sure most of the people reading this post do too otherwise we wouldn't be here.

Now, if you'll excuse me, I have a bug to report for the 1am incoherency bonus. ;)
I love it when my report turns green and I get a thank you message honestly whenever I find a bug I squeal with joy at the thought of ponying about it on mantis.

I got some major feels helping them find that years old bug.
which one was that exactly? I know there was a bug I found when I first played this game(although I didn't realise it was a consistent bug till fairly later) which I had to nag Chris to death to sort out.(I think any way)
c.r

Offline Cinth

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Re: 13 hours in
« Reply #16 on: June 09, 2015, 07:45:03 pm »
I'm joking about it being a game in itself, but I'm not joking about enjoying it more than a whole lot of big publisher games. I'm weird that way -- I spent a marvellous Sunday afternoon reading a four day backlog of issues because I wanted to see what had happened while I was busy with work madness.

It's really rare to have this level of interaction with anyone building any kind of software without actually being part of the team. Just look at the huge influence we've had on the core gameplay merely by complaining until things change. I love it, and I'm sure most of the people reading this post do too otherwise we wouldn't be here.

Now, if you'll excuse me, I have a bug to report for the 1am incoherency bonus. ;)
I love it when my report turns green and I get a thank you message honestly whenever I find a bug I squeal with joy at the thought of ponying about it on mantis.

I got some major feels helping them find that years old bug.
which one was that exactly? I know there was a bug I found when I first played this game(although I didn't realise it was a consistent bug till fairly later) which I had to nag Chris to death to sort out.(I think any way)

This one was years old but was only really a problem with SBR

Quote
Fixed a super longrunning issue, probably dating back to when we first ported to unity (but at least back to Valley 2), where during load it would smear a lot of extra text together in an overly-long buffer during load. The reason was that it was updating the text buffer but only clearing it during render, and especially if you were tabbed out it could go many frames without rendering, and thus the buffer would just get insanely larger and larger.

    If you ever saw the "Steamworks Enabled!" message like 10 times on the left of your screen right when you hit the main menu, then that's what that was. So that was the cause of the overly-long text that would then error out.
    Thanks to Cinth for helping us discover this.
Quote from: keith.lamothe
Opened your save. My computer wept. Switched to the ST planet and ship icons filled my screen, so I zoomed out. Game told me that it _was_ totally zoomed out. You could seriously walk from one end of the inner grav well to the other without getting your feet cold.