And yes, trying to deal with crime, diseases, wars, terraforming and humour in the mentioned videos are incompatible for me. If I want humour, turn based strategy is not a good genre to play, at least that is what I am used to. Deadpool is a good example, but Deadpool is already funny by definition. For me, extraterrestrial city building is not that hilarious, no matter how stupid your population here.
Then, yes, huge difference of opinion. IRL things classified as horrible are horrible. In a fiction ? Everything can range from horrible to funniest thing ever. Not to everyone, I agree, but still.
So... no, for me, not of those are incompatible with humour nor fun, and neither either extraterritorial city building. Disease, death and fun reminds me of theme hospital =), but the tropico series, as you mentioned, basically has the same elements mix fun and rather horrible stuff. Like one great french comedian said : "On peut rire de tout, mais pas avec tout le monde" which I'd translate as "everything can be laughed at, but not with everyone".
I got absolutely no problem with tooltips having jokes, because basically, it fits the lore & theme. And... no, I don't think my population is smarter than what's shown in the videos. I mean, placing them in front of a TV pacifies them, and not doing so means they kill / wound themselves for no other reason than boredom.
I don't think it makes the game "inefficient", however, it makes the game different, unique, and allows people to search for Easter eggs. As long as the meaning behind the tooltip is conveyed properly ("It will sink, sir" and "cannot be placed in water" have the exact same obvious meaning), humor can and should be there if it fits the theme, and from the videos and other "fluff" things in the game, we've had, it does. SBR does not seem to take itself too seriously, from what is in the game currently. Maybe that'll change with diplomacy when it's in the game =).
No matter how hard they try to make tooltips , tutorial texts hilarious, game always be the main source of fun. Tooltips should be written keeping this in mind.
I disagree with that. UI is part of the game, if the game is supposed to be hilarious, then the UI / tooltip must also be. Nothing kills fun as well as a bland functionnal "Cannot place thing" message in the middle of funny things, rather than "Nope, blocks of concrete don't float". As long as the message relayed by the tooltip is conveyed properly of course - if the meaning is lost, I'd agree. But, the humor in arcen games is rather light and is written respecting that point.
Tooltips should be written so they provide "tooltip information" properly. Whether it's comprising jokes or not is dependant on what the game's feeling is supposed to be. And, it's possible to do both if the theme fit, so why not do so ?