makes the game more gamey, basically kills the mood for me.
Why even give it a theme? Why not just make it a game of numbers and abstract icons?
Humor in tooltips and tutorials feels a touch out of place. Those things are there to help you, as the player, to learn the game and receive information. If you want to convey humor, you do this through dialogue.Arcen rarely ever has dialogue though. There was some in Valley2 at the beginning, but most of it that I saw was boss lines.
[...]Boo! Shun the non-immersionist! :P
And yes, trying to deal with crime, diseases, wars, terraforming and humour in the mentioned videos are incompatible for me. If I want humour, turn based strategy is not a good genre to play, at least that is what I am used to. Deadpool is a good example, but Deadpool is already funny by definition. For me, extraterrestrial city building is not that hilarious, no matter how stupid your population here.
No matter how hard they try to make tooltips , tutorial texts hilarious, game always be the main source of fun. Tooltips should be written keeping this in mind.
Thanks for the thoughts here. I'll try to remember that a joke in a tooltip is a bit like my eight-year-old's approach to jokes: if it's worth telling once, it's worth telling ten times a day, right?
Not really. And to some extent it's actually worse the better the joke is, because it's more of a pity to see it get old and tired.
I think most of the humor in SBR thus far is Chris's, with a few lines from me. I was the main offender in Bionic.
Anyway, good to hear this before we put in tutorial/etc info; hopefully Chris bears this in mind.
but the tropico series, as you mentioned, basically has the same elements mix fun and rather horrible stuff.
But again, not in tooltips. (There is no humour in tooltips as well in Tropico btw)
Also depending on how you place your builders, they might put things off perpetually in favor of closer projects despite prioritization ::).QuoteBut again, not in tooltips. (There is no humour in tooltips as well in Tropico btw)
Which is... kind of my point, actually. Tropico's voices over, mission greetings and so on are fun. Tropico's gameplay ? IMO it's meant to convey that managing an island is serious business, especially when you're a dictator. You're starving and killing people with little to no second thoughts, and so on. I think that's what the people at Kalypso want you to play and experience. A "pseudo" reality where everything is funny and bright... as long as you don't scratch the paint. And, for me at least, it worked.
Also depending on how you place your builders, they might put things off perpetually in favor of closer projects despite prioritization ::).QuoteBut again, not in tooltips. (There is no humour in tooltips as well in Tropico btw)
Which is... kind of my point, actually. Tropico's voices over, mission greetings and so on are fun. Tropico's gameplay ? IMO it's meant to convey that managing an island is serious business, especially when you're a dictator. You're starving and killing people with little to no second thoughts, and so on. I think that's what the people at Kalypso want you to play and experience. A "pseudo" reality where everything is funny and bright... as long as you don't scratch the paint. And, for me at least, it worked.
personally I don't have anything against having humour in the game but having it in tooltips seems a bit pointless and waste of resources seeing as how a fellow is usually register it once might get a an amused snort of some kind and then after just get read for the info that it gives and nothing else.Isn't this why the ship description is at the bottom of AI War's brick of tooltip for ships?
I'm sorry but I don't really follow you? I haven't really played ai war.(unless you consider playing less than a quarter of one game in the demo actually playing a lot of it)personally I don't have anything against having humour in the game but having it in tooltips seems a bit pointless and waste of resources seeing as how a fellow is usually register it once might get a an amused snort of some kind and then after just get read for the info that it gives and nothing else.Isn't this why the ship description is at the bottom of AI War's brick of tooltip for ships?
The tooltips are pretty big, but its all info. The actual ship description is stuck in the bottom of the thing and occasionally is slightly entertaining, more often the case with more recent ships than older ones.I'm sorry but I don't really follow you? I haven't really played ai war.(unless you consider playing less than a quarter of one game in the demo actually playing a lot of it)personally I don't have anything against having humour in the game but having it in tooltips seems a bit pointless and waste of resources seeing as how a fellow is usually register it once might get a an amused snort of some kind and then after just get read for the info that it gives and nothing else.Isn't this why the ship description is at the bottom of AI War's brick of tooltip for ships?
ahh I see sorry I was being a dummy that's pretty neat not that style would work exactly with this game since this game doesn't have ships/units not that it really needs that since the flavour part of the description is easy to ignore.(the closest thing this game has to units or ships....so far at least if Chris doesn't change mind about that like most things)The tooltips are pretty big, but its all info. The actual ship description is stuck in the bottom of the thing and occasionally is slightly entertaining, more often the case with more recent ships than older ones.I'm sorry but I don't really follow you? I haven't really played ai war.(unless you consider playing less than a quarter of one game in the demo actually playing a lot of it)personally I don't have anything against having humour in the game but having it in tooltips seems a bit pointless and waste of resources seeing as how a fellow is usually register it once might get a an amused snort of some kind and then after just get read for the info that it gives and nothing else.Isn't this why the ship description is at the bottom of AI War's brick of tooltip for ships?
So you can skip the description if you want since its last, basically.
Thanks for all the thoughts!
Thanks for all the thoughts!
Thanks for making your game better so that we can enjoy it more :)
nobody is ever addressing the cameraman or the viewer or anything
...is not a character in Breaking Bad. ;DQuotenobody is ever addressing the cameraman or the viewer or anything
DEADPOOL
...is not a character in Breaking Bad. ;DQuotenobody is ever addressing the cameraman or the viewer or anything
DEADPOOL
OBJECTION! That's a cameo or a sight gag, not a character within the universe of the show!...is not a character in Breaking Bad. ;DQuotenobody is ever addressing the cameraman or the viewer or anything
DEADPOOL
No, he was totally in the background in that support group in the "Problem Dog" episode!
I don't even know what wall that would actually be. 8th wall?Still 4th wall, but they're using quantum mechanics come at you from behind you instead of in front of you.
That's the kind of character you want on the screen, so you know he's there in front of you. As opposed to busting through the fourth wall behind you.
I would primarily object on the grounds that I was full of it, but sight gag or cameo also works. ;)Yeah, but taking it seriously and running with it is much funnier. Plus, Phoenix Wright joke. :o
I would primarily object on the grounds that I was full of it, but sight gag or cameo also works. ;)Yeah, but taking it seriously and running with it is much funnier. Plus, Phoenix Wright joke. :o
Haha, nice. You know, I never did really play them at all. My wife played the first two or three, I think. I saw her playing them some, but it just wasn't my thing.They were neat. Most people probably didn't realize they were playing a visual novel until someone else told them. I'll admit that Etrian Odyssey wound up being my favorite DS game series; something about cartography alongside a RPG just works. Come to think of it, there were a lot of neat RPGs by Atlus that I really liked.
Huh! I never thought of them as a VN before. That's funny.See?
Classic Square huh. Funny how things turned out there. :-X Did you prefer the action-y side or turnbased?
My condolences for your loss. ::)Classic Square huh. Funny how things turned out there. :-X Did you prefer the action-y side or turnbased?
Yeah, funny how it turned out. :(
I preferred "most anything before FF7" by them. And then I liked FFT and FFTA, too. Secret of Mana has mechanics that are more fun, but FF6 and Chrono Trigger are my favorite games of all time (tied). FF1 has a special place in my heart since it was my first JRPG and I spent so many hours of my youth playing it. FF2 and FF3 were kind of meh, same with FF5 actually, and FF4 was quite good. I also enjoyed Secret of Evermore and Earthbound, not that the latter was Square. Final Fantasy Adventure was... okay.
I also played all the later games, MMOs aside, some to completion and most not. FFX was really fun mechanically and the story was good in parts. FFXII was pretty fun mechanically, mostly, and the atmosphere was pretty all right. And... yeah.