Author Topic: first play, need input to know what to report  (Read 5304 times)

Offline gia

  • Newbie
  • *
  • Posts: 8
first play, need input to know what to report
« on: October 01, 2015, 11:19:55 pm »
played easy ironman as zenith, got to act 2, but i couldnt do any diplomacy/interaction other than destroying an enemy expansion and taking the land, do you need to wait until the linguistics is completely leveled? that was going to take AGES (level 3 was at like 200 turns to complete with three linguistic buildings). The natural wonders seemed to work, but there were 4 outside my land and I couldnt do anything about them, unless I tried to spam coast guards to destroy the other races (they did way a lot more damage than anything else I had).

The planet gave me a fire breathing lizard or something in retaliation (among many other penalties), that exploded my fire dept needs, I understood that would last 5 turns, but the effect just remained forever, even after blowing up the buildings and rebuilding them.

The war part was hard to understand, attacking looked simple although double click is hopefully a placeholder/shortcut and a button is added (open building with mouse wheel then click the attack button for example), because I only figured that out after I guessed there had to be a way to use my "military", never found how to do that commandos thing with the barracks. In that sense the "attack planner" is very convoluted and after one correct use and one that failed (I ended up actually attacking the neighbor) to later try to get the correct use again to no avail (by correct use I mean when it shows how much health you should remove form the enemies base). It should be 1) select military building and choose to attack (double click the "source" or the button I was talking about), 2) hover mouse over target. Period. A 3) placeholder step could be press B to toggle the planner, but it is not necessary, basically the planner should be always active.

One of my neighbors, the one I attacked seemed to start some teleportation attack, I saw several Ufos on my land but they always disappeared the next turn. Left me clueless as I dont seem to have units anyway.

There was no screen where I could see how much of every stat I have plus what I need, I always had to react to problem as opposed to plan ahead (unless I wanted to hover over every building and do the math...), still act 1 was easy to keep on balance. Mutagen seemed nearly impossible to get (only 30 per chemical plant), and the science lab (act 1) requires a ton of it by act 2, especially after it levels up the entire game. It seemed to be a local resource as well which means you have to really plan ahead your city (and have like 1 science lab and 5 chemical plants on a city territory, just for that lab, and then some more if you want other buildings that use labs), basically the act progression punches you in the gut.

Being on easy I guess, I ran in the red for all of act2 and never saw any real penalty, or the game does not show me the penalties straight to my face. I did have some other stuff happen as random events, for computing parts and stuff, but I had a huge deficit of mutagen for the entirety of act 2, and then 150k fire control deficit towards the end (my whole country should be in flames by then), didn't see anything change.

(to vet testers) Which ones of these are intended or my fault so I dont report them?

Offline nas1m

  • Master Member
  • *****
  • Posts: 1,268
Re: first play, need input to know what to report
« Reply #1 on: October 02, 2015, 01:12:37 am »
The effect big ending is definitely a bug. I encountered something similar yesterday but did not yet get around to reporting it. Make sure to add a save though :).

Welcome!
Craving some more color and variety in your next Bionic run? Grab a boost and a couple of custom floors!

Offline x4000

  • Chris McElligott Park, Arcen Founder and Lead Dev
  • Arcen Staff
  • Zenith Council Member Mark III
  • *****
  • Posts: 31,651
Re: first play, need input to know what to report
« Reply #2 on: October 02, 2015, 08:50:52 am »
Cheers!  Some notes:

1. The fire effect lasting indefinitely is definitely a bug and something that we're looking at.  Thanks!

2. The combat model is something that hasn't really been fleshed out in terms of giving meaningful feedback to the player on how to do it.  Though actually you can just double-click a building of yours and then double-click an enemy and you're in there.

3. The UFOs popping in and then away again is actually two bugs (they should not have arrived on the one hand, and they should not just immediately leave on the other).  Not sure if those are in mantis yet.

4. There's another topic about taking natural wonders from enemy territory; sorry, in a hurry or I'd write more on that.

5. It's a very good point about how reactionary you have to be rather than planning out when it comes to your service needs.  That's a good one for mantis.  There is a screen where you can see that, but it's not exactly the most friendly for those purposes.

6. The penalties for fire and whatnot should have been absolute tons of buildings getting fire events and such.  I'm not sure why that wasn't the case, hmm.  A good one for mantis too.
Have ideas or bug reports for one of our games?  Mantis for Suggestions and Bug Reports. Thanks for helping to make our games better!

Offline gia

  • Newbie
  • *
  • Posts: 8
Re: first play, need input to know what to report
« Reply #3 on: October 04, 2015, 01:01:40 am »
1. ok then no report thanks
2. that will attack, i dont want to attack before I know if i will end up winning or not, my coast guards have INSANE damage but crap health, the enemy base has crap damage but enough to one shot a guard, and a ton of health so that you need several shots to take it down. So I wanted that thingy that shows me how much hp damage Ill do so I can see how many guards I need for instance, but if I go and attack blindly well that wont work, and trying to get that planner thing to show I accidentally got it right once, and the other times I couldnt, even issued an attack command, thats what I meant, its very annoying to use, but if it is a placeholder then no point to it yet.
5. I found stat screens but none that showed me "police" owned vs needed for example.
6. Like I said I had 150k fire, when usually I had 300 tops of anything bad, by the end of the game mutagen which was something I cant get from any building in a decent quantity was as 3k, so 150k should have been game over by comparison. I did get events here and there but I didn't feel they matched my expectations.

 

SMF spam blocked by CleanTalk