Ok, this one occurred to me just earlier when playing, but, with the current version of the game, and systems to be added soon, this is the one power that now seems really out of place.
It LOOKS like this particular power was designed to be a super-high-risk move that would get the player big points (because of all of the destruction guaranteed to follow).
But in the current version of the game, this seems basically useless. Particularly as you get later on into the game.... all it'd do is crowd the map so nobody could move much! And the ratio of Red VS Blue would actually go unchanged for the most part with this one, since it's directly copying *everything* on the board.
So I'm wondering... should this one be changed? DOES it have strategic use that I"m not seeing? Even with the ideas behind the cataclysms, I STILL cant think of even one remote possibility where this would actually be a good idea. It's TOO chaotic, and there are too many other good options available to the player without that insane risk. Even if it DOES have a use, it seems like it's probably the sort that'd be extremely situational, that most players would never use anyway.