Has anybody else noticed this?
During our multiplayer games, during the "combat phase" when all the units are taking turns moving or attacking, we get some *REALLY* weird behavior of the units, as if the game isn't syncing together correctly, or as if the units themselves are extremely confused.
I'm talking about units attacking tiles of the map on which there is nothing on them (or which are already dead, and not to receive a bonus either). Units taking multiple turns during the same phase. Units doing really glitchy movements across the entire map where they "jump" for about 10 spaces then "rubberband" back to their original location and walk a few spaces like a normal turn. Units attacking each other but doing no damage (even though the damage modifiers shouldn't be preventing it).
During these events, there is no weird "Woe era" like human vanity or anything else that would cause that kind of strange movement behavior.
Since yesterday is the first day I ever played multiplayer, I'll just first assume it's not a bug, and instead it's me doing something wrong. Please help.
(I'm in class right now, but if you want me to upload videos/save files in a few hours, I can)